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This is an article from OHRMonthly, its a long (almost 300 page) semi-tutorial that i found while not working on my CGE game. I havent finished reading it but have found sections tobe useful to my game design.
heres a link: (url="http://"http://24.73.5.107/ohrmonthly/issue6/0701designa.html")http://24.73.5.107/o...701designa.html(/url)
and to OHR Monthly which has some other design articles i have read yet but will review when I get to them. (url="http://"http://ohrmonthly.cjb.net/")http://ohrmonthly.cjb.net/(/url)
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------------------ 'mentally I'm compatible with Macintosh and I can get a girl in the sack with floss, Hop on the microphone actin lost' --- Casual
It looks helpful, stray. I'm definitely going to take a readthrough of it.
------------------ "I believe in the sun, even when it is night. I believe in love, even when I do not feel it. And I believe in God, even when he does not reveal his prescence." -A survivor of the Holocaust
after reading more, the first section while discussing interesting topics, is very high brow and takes awhile to digest. i suggest skipping to the second section the 'Making and Planning' part here: (url="http://"http://24.73.5.107/ohrmonthly/issue6/0701designa03.html")http://24.73.5.107/o...1designa03.html(/url)
it goes into how to plan and organize your plan and is a good paradigm in game building