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can you change the "north" default that makes it so npcs are facing up when added to the screen?
can you tell a npc (or the player character) to do an animation? (lets say you want an item called berserk to do something, but when its used, the player does an attack animation)
Can you change the default attack/talk button?
whats the difference between name and picture in stamp control?
------------------ The word politics is derived from the words poly, meaning many, and tics, referring to blood sucking parasytes.
Originally posted by Demiscus:
Yes, one of the four tools which appear in the map editor when you click on "characters" allows you to change the orientation of the character (it is bottom-right tool).
You can change the player's image on screen; thus, if you make a stand-alone animation which only attacks, and put at the last frame of the animation the instruction to execute a script which changes the player's icon back to the standard one, you're done; I do not know whether you must specify all the possible attack directions, and whether the correct attack (i.e., depending on the direction the player is facing to) will be played. If you want to change the animation of an NPC, it is more troublesome: you should probably change the whole NPC, but this is a nightmare if you do not know where it is...
The key you have to press to attack/interact? I think not.
The name is the one you give to that particular stamp, and then use to "remove" it. Say you placed a bridge stamp (which has a long "picture" name, since is its path on the HD, and refers to the image to be shown when the stamp is placed) named "bridge"; in this way the coordinates of the stamp are (internally) associated to the name bridge, so that when you want to remove it, you can simply remove "bridge" (and not the stamp placed at (X,Y) coordinates).
Hope this helps,
Alois
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hmmm thanks
One problem though, for the 1st question I meant in the event coding.. So after you add an npc you can have him turned a certain direction rather than up.
Silly hack: have the character appear one tile from where you want him and set him to: try to reach tile x. I think it will then remain facign the way it walked
ps: alois i'm adding your reply to the faq ok? - cranking it up to exactly 5 entrys
(This message has been edited by -LethaLGraphiX- (edited 02-18-2002).)
(quote)Originally posted by -LethaLGraphiX-: **Silly hack: have the character appear one tile from where you want him and set him to: try to reach tile x. I think it will then remain facign the way it walked
Sincerely,
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Thnx dude, appreciate it