Main Location Transparency

Is there a way to make a main location transparent, so if you went from a map to the main location, you could see bits and pieces of the map?

If not, this would be a useful addition. Not only could it let you make a multiple choice dialog box (making a location with different words, if you hit down it sends you to another location with the next word selected) but it would also let you make a back button (you hit "6" and it starts up another event).... none of these can be done with dialogue boxes.

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The word politics is derived from the words poly, meaning many, and tics, referring to blood sucking parasytes.

(This message has been edited by Demiscus (edited 02-17-2002).)

Quote

Originally posted by Demiscus:
**Is there a way to make a main location transparent, so if you went from a map to the main location, you could see bits and pieces of the map?

If not, this would be a useful addition. Not only could it let you make a multiple choice dialog box (making a location with different words, if you hit down it sends you to another location with the next word selected) but it would also let you make a back button (you hit "6" and it starts up another event).... none of these can be done with dialogue boxes.

**

We've previously discussed how to get a map to behave like a main location. Perhaps those tricks are workable here. Essentially, do the whole thing (dialog box and all) with Stamp Control. Except. Since the map scrolls, you'd need to put in a Map Location event to center the camera on the "dialog box" you've created on top of the map. And then call (via the hack) another Map Location event on closing to send the player back where they were.

Okay, simpler. Summon a "dialog box" graphic at the player's current location using Stamp Control and the &&Player; X,Y hack. Disable mouse and player movement while the box is open, and use hot keys; "_O_kay, I'll do it. _N_o, I don't want to buy a termite. _H_ow much were the female termites, again?"

I like this a lot. Could use it for several things. A "pop up" graphic of an item that has just been picked up. A revised Store system. A compass rose for navigating a special environment, or a multiple-choise for boarding a vehicle, getting into gunner's seat, leaving the vehicle, destroying the vehicle...

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everywhere else, it's --
"Nomuse"

Thanks, but I've got a couple questions:

  1. is the &&playerx;, y hack just putting "&&playerx;" into the box manually?

  2. I know how to make general hotkeys, and specific location hotkeys, but how can you make hotkeys only well a certain stamp is up or something (not quiet sure what you meant on that)

  3. I don't know if anyone else has had this problem, but I'm making my game completely mouse free, but It doesn't work when i try to disable the mouse.

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The word politics is derived from the words poly, meaning many, and tics, referring to blood sucking parasytes.