Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
I'm sorry if these questions have been addressed before, but I haven't been able to find anything about them. First of all:
Is there any way to change the Map interface, like with stamps? For instance, can you have a bar or hearts representing health, instead of a text box?
Can you create a text box that can display a global variable?
------------------ CALL 555-1234 TO ADVERTISE HERE
Quote
Originally posted by RyanP: **I'm sorry if these questions have been addressed before, but I haven't been able to find anything about them. First of all:
**
No and yes.
However, since Coldstone uses a system font, in might be possible to simulate a bar display with creative use of special characters. Except. That there isn't a way to add new boxes to an interface!! :frown: Nor is there a way to put your own values in them in any case...it is another one of those bluidy inflexible creativity-stomping automatic engine activities.
Dialogue boxes accept variables.
------------------ everywhere else, it's -- "Nomuse"
Yes, dialog boxes can display variables you make and other aspects of the hero. For example: "Oh, I'm just walkin' around, there's nothing to do. Nothing at allÉ OMG! I can't believe it! My morale is at &&<name of obscure global variable here>!!!
------------------ The only sovereign you can allow to rule you is reason ŃWizard's Sixth Rule, Faith of the Fallen. ŃCafall
Originally posted by Cafall: **Yes, dialog boxes can display variables you make and other aspects of the hero. For example: "Oh, I'm just walkin' around, there's nothing to do. Nothing at allÉ OMG! I can't believe it! My morale is at &&<name of obscure global variable here>!!!
I do rather like the way variables can hold values that can be tested arithmatically; "If &&global01; = 12 then..." and ascii strings; "Say Goodnight Gracie." I tested both briefly.
Has anyone tested if comparative or other operations are possible on an ascii string? I seem to remember WorldBuilder having functions like; "If &&global01; contains 'stone' then..."
Rats. :frown: It would really suite my game better to have symbols represent health. Is there any way to at least change the size of the text?
When I said text box, I meant a text space, like the health text box. I suppose, though, I could utilize an unused character stat to add a variable to the Main interface.