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I just tried to use the ask dialog action to test something out. I selected a picture to use with it, but no picture appeared (same with the regular dialog action). Also, when the window came up I couldn't enter anything in the text field and clicking on the "Ok" button didn't do anything. I basically had to force quit Coldstone. What gives?
------------------ -- Mark
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Originally posted by markborok: **I just tried to use the ask dialog action to test something out. I selected a picture to use with it, but no picture appeared (same with the regular dialog action). Also, when the window came up I couldn't enter anything in the text field and clicking on the "Ok" button didn't do anything. I basically had to force quit Coldstone. What gives?
**
Check format and extension. Test the sequence using graphics you already know work (such as from the demo game). As you've probably seen in other threads, Coldstone can be quite sensitive.
Also, you might have a memory problem; allocate a little more memory to the game before running the next test.
------------------ everywhere else, it's -- "Nomuse"
Originally posted by Commander Arashi: **Check format and extension. Test the sequence using graphics you already know work (such as from the demo game). As you've probably seen in other threads, Coldstone can be quite sensitive.
I tried what you suggested, but it's still screwy. The "ask dialog" action works fine when I take out the picture. In the regular dialog action, the picture shows up, but for some reason it's behind the dialog box interface. Also, when I click on the response nothing happens and I have to force quit again.
I'm beginning to think that the picture option in dialogs is actually unimplemented, or not fully implemented as of yet. I haven't seen any examples of it in the demo game or in the demo of PoG.
I haven't tried this at all, so my suggestion is more just my trouble shooting instincts than anything else:
Is the source picture exaclty the same size as the view rectangle that is defined in the ask window?
(Unfortunately, I don't have access to Coldstone at the moment, so even though I know exactly what I mean, I can't find the right terminoligy to describe it. )
-Jeff
------------------ Experiences = Integrate( Life, {t, birth, death} )
Originally posted by markborok: **I tried what you suggested, but it's still screwy. The "ask dialog" action works fine when I take out the picture. In the regular dialog action, the picture shows up, but for some reason it's behind the dialog box interface. Also, when I click on the response nothing happens and I have to force quit again.
Oh, the Dialog_Picture!! :{ I had the same experience. I tested the dialog itself, no problems. I was able to get a picture to display -- which fell behind the default dialog interface (no good), and also locked up the game (double-plus ungood). The last time I tried it, I locked the operating system and had to reboot.
I should have included this in the bug report I emailed before. It might be possible to get it to work by using a Movie instead, but I am not tempted. Rebuilding the system partition is not a joyful exercise, and I'd as soon avoid experiments that lead to that.
This was one of the things that drove me back to EVO to build my first major game.
Originally posted by Commander Arashi: **Oh, the Dialog_Picture!! :{ I had the same experience. I tested the dialog itself, no problems. I was able to get a picture to display -- which fell behind the default dialog interface (no good), and also locked up the game (double-plus ungood). The last time I tried it, I locked the operating system and had to reboot.
You could fake a dialog screen by using a Main Location and stamps for the text. That way you could actually have a picture of the character you're talking to. However, you still couldn't use movies, since I don't think movies can be used as stamps.