Stupid yet simple question...

For plugins, is it possible to get PoG (read the app)'s data so all you do is overlap the stuff you want and then save it? Or do you have to know the right co-ordinites for everything (and how do you delete stuff in the game?)

Thanks!

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macmaxbh
"I don't need romance." Zak Kebron told her confidently. "I have goldfish."

Quote

Originally posted by macmaxbh:
For plugins, is it possible to get PoG (read the app)'s data so all you do is overlap the stuff you want and then save it? Or do you have to know the right co-ordinites for everything (and how do you delete stuff in the game?)

You can delete an NPC with an NPC Control event. You could then add a new NPC in its place. Unless of course it is part of another plug-in (like Trinity) in which case you're screwed as each plug-in is isolated from the others, only the game itself has shared resources!!

Altogether now... DOH!