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If the editor is being developed in RealBASIC, how is Coldstone Windows-compatible...or is RB now WIndows compatible too? Dumb question, I know.
--Alexis
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test.
------------------ Andrew Welch / el Presidente / Ambrosia Software, Inc. Never argue with an idiot. They drag you down to their level then beat you with experience.
Love the new colours, Andrew
Amy
Quote
Originally posted by Amy2: **Love the new colours, Andrew:)
Amy**
What do you mean new colors???
Nice! I like the colors...but about my question...
REALbasic compiles to Windows.
------------------ "My guitar gently weeps." George Harrison, 1943-2001
I have the incredibly strong desire to karma slap moki for going OT..damn his divine privaleges!
Yeah, REALBasic can compile Windows stuff know, and the actual game engine is done in C++.
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Originally posted by the Necromicon: **Yeah, REALBasic can compile Windows stuff know, and the actual game engine is done in C++. **
REALBasic is trully stable only on pre-OSX systems (i.e. "classic"). It could appear to be stable on OSX and Windows but that's for hello world applications or the like. Actually, the C++ part of Coldstone (the compilers and the runtime) are 100% cross-platform. I don't deny nor acknowledge anything, I'm only saying that making a Windows version of Coldstone isn't as easy as selecting which platforms to build for under RB.
It will be that easy with Coldstone though :D.
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Originally posted by Dee: **REALBasic is trully stable only on pre-OSX systems (i.e. "classic"). It could appear to be stable on OSX and Windows but that's for hello world applications or the like. Actually, the C++ part of Coldstone (the compilers and the runtime) are 100% cross-platform. I don't deny nor acknowledge anything, I'm only saying that making a Windows version of Coldstone isn't as easy as selecting which platforms to build for under RB. **
Ok, I suspected that more so than using RB. Thanks!
**