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There has been lots of controversy on this board over various things, and beta testers can do nothing but keep a stone face. Hot topics include the battle engine - "will it be realtime or turn-based?", the party development - "can we have multiple characters?", and what actually defines an RPG. Because there are so many different definitions and examples of how an RPG might play, including Baldur's Gate, Chrono Trigger, Final Fantasy, Diablo, etc....it seems only fair to hold context to a TRUE game engine - freedom. Not everyone has the same idea on the battles, characters, graphics, sounds, events, stats, etc...but they HAVE ideas. The creator should have the freedom to choose his or her own world and how it works. So please, answer this question, will Coldstone give users the freedom to choose party members and battle styles? ~Saphfire
The answer is simple, you simply gagh, andrew no. put down the axe..agggg
Maybe somebody else should answer you.
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Quote
Originally posted by saphfire: There has been lots of controversy on this board over various things, and beta testers can do nothing but keep a stone face. Hot topics include the battle engine - "will it be realtime or turn-based?", the party development - "can we have multiple characters?", and what actually defines an RPG. Because there are so many different definitions and examples of how an RPG might play, including Baldur's Gate, Chrono Trigger, Final Fantasy, Diablo, etc....it seems only fair to hold context to a TRUE game engine - freedom. Not everyone has the same idea on the battles, characters, graphics, sounds, events, stats, etc...but they HAVE ideas. The creator should have the freedom to choose his or her own world and how it works. So please, answer this question, will Coldstone give users the freedom to choose party members and battle styles? ~Saphfire
True freedom would be you writing your own engine in C/C++ -- if you desire true freedome, there you go. With any more high level tool, there will be some compromises in what you can do, that's inevitable. I think you'll be quite pleased with the results you can achieve, however.
------------------ Andrew Welch / el Presidente / Ambrosia Software, Inc. Never argue with an idiot. They drag you down to their level then beat you with experience.
Now tell us andrew how would we go about creating a c/c++ engine,know of any good sites??
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Originally posted by ill_a_nois: **Now tell us andrew how would we go about creating a c/c++ engine,know of any good sites??
**
You'd get a Computer Science degree, and you'd spend the next 4-5 years of your life working full-time on the project. No, that's not an understatement.
Ok, so the editor can't be perfect, but can you at least give us some hints as to the major features of the engine, i.e. characters and battle system? This will greatly help planning of our role-playing masterpieces. ~Saphfire
See my post entitled 'Game Development for some usefull links on game development.
------------------ Friction leads to fire, you could get burned, How much ink I just injected is none of your concern, Unless your on terms of understanding the omega, He controlls the mix so you can inherit the heater.