Conversion of previous projects(interfaces/classes)...

Let's say I've put alot of time and effort into building th user interfaces writing classes and the like on one of the beta releases(b8.5) and wanted to convert the files,
(just the classes and layouts and scrap everything else)

would that be possible?

psst* (url="http://"http://www.geocities.com/ill_a_nois/randd.html")www.geocities.com/ill_a_nois/randd.html(/url) , and tell me what you think...

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Nice, but WTF are they? 🙂

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I'm reviving my own question, now hat hopefully more people are educaed bout what couldstone is, here it is :

**Let's say I've put alot of time and effort into building th user interfaces writing classes and the
like on one of the beta releases(b8.5) and wanted to convert the files,
(just the classes and layouts and scrap everything else)

would that be possible?

psst* (url="http://"http://www.geocities.com/ill_a_nois/randd.html")www.geocities.com/ill_a_nois/randd.html(/url) , and tell me what you think...**

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Quote

Originally posted by ill_a_nois:
**Let's say I've put alot of time (...) on one of the beta releases(b8.5) and wanted to convert the files..

would that be possible?
**

The short answer is no. Many things and file formats have changed and I simply lost track of what changed and what didn't. You shouldn't count on it. However, I can say that the biggest part in the game creation process with Coldstone is the game design (storyline, game play, characters, maps, etc.) so if you already have everything ready, you should be delighted by the power of the release version of Coldstone.

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Dee Brown
Coldstone Game Engine developer
Beenox inc. - (url="http://"http://www.beenox.com")www.beenox.com(/url)

Making maps is actually not a chore, it can be really really fun. You can mold every detail to your liking and such, and if you don't like tiles you can make one big picture and use that instead! Great work Dee.

DarkBlade hopes he didn't violate the silence rule

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