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Well, I mainly want to see if this are/will be possible using the engine.
-Having equiped items alter a character's abilities. This way, a sword would give you a new spell, or somethin' like that.
-Allow for equiped items to alter the perameters of other items. That wa y, we could have a shield would make a sword do more damage, or whatever.
-Andrew out.
------------------ "Question boldly even the very existance of a God, for if there is one he must surely apreciate the homage of Reason rather than a blindfolded fear." -Thomas Jefferson
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Originally posted by Servack: Having equiped items alter a character's abilities. This way, a sword would give you a new spell, or somethin' like that.
Easy. You can fire an event when the player equip this item (or drop/remove/etc.). This event would give a spell to the player.
Originally posted by Servack: **Allow for equiped items to alter the perameters of other items. That way, we could have a shield would make a sword do more damage, or whatever. **
You could hack something like that with the event binding stated above.
------------------ Dee Brown Coldstone Game Engine developer Beenox inc. - (url="http://"http://www.beenox.com")www.beenox.com(/url)
Q: now, assuming you did that, would another event be req'd to remove that once the equipment was removed?