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I was wondering how Coldstone would handle dungeons. Will you be able to create dungeons like in Zelda? I'm going to create a game called The Unreal Time and it might as well not exist without dungeons.
Such topics are of interest to me...
a deeper explanation of your intent and game architecture is required for further analysis (Tell me more,please)...
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Have you played Cythera? I would guess it is like that. You enter a little entry way, and it puts you in a dungeon map.
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Well, I never really liked Cythera. My dungeons are going to be kinda like Zelda, with bosses, subbosses, keys and locked doors, puzzles, ect. I never played the dungeons in Cythera that much though. My game is probably going to be very large and i'm planning on making four main dungeons were you get key items in the game.
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I've seen the screens and have put in a little information that I think will be of help. You will be able to create dungeons but not as complex as the Zelda ones. Those require a different sort of program. You can make a dungeon in which you have to hunt around and fight bad guys to find weapons that will help you along the way. You can go with the same idea as Zelda, I just doubt you can make a Zelda for yourself.
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Pish posh, with CGE you'll be able to create games much more complex than Zelda...hmm..(starts to think)....(cogs spin)...
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I meant like Zelda (64bit). i have played so many other games that have harder dungeons than Zelda and I expect it from other places. Like games from you all.
Um...well, if you look at the screenshots, there's one where you can see that moving your character to a certain area will trigger the opening of a dungeon map. That's how it works.
cybergnu