Built-in Physics? QuickTime Control?

Two New ?s

Will there be any kind of built-in physics

1. Could I have a rock slide and have the rocks
change momentum and direction when they hit
each other and the players as well as adding
height to ground to allow for rocks rolling along
a path (the height of the ground could mean
other things like PC walking speed, weather
mealy, and higher ground advantage)

2. an arrow/bullet gets shot and reflects off
rocks/armor

I know this could mean more prep work for me,
adding sides to objects and such, but this could
be easy by having predefined object shapes,
round, square, hex with yeah # of sides. The
height of the ground could be shown by numbers
, 0 for sea level, 1 for small hill (20 to 50
feet), 2 for larger hills/cliffs, etc..., a simcity
2000 way of ground control could be used in
the editor to help this - but I do not recommend
having simcity ground in the fin game just for
the editor.

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Can the map and objects have Quicktime
movies/embeded images? How much control
will we have over quicktime?

1. You could use quicktime to make a fire in a
fireplace or water in a witches kettle
2. I could also make miny games in flash and
embed_ them into quicktime/that'd save you
from having to support flash while supporting
flash!

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Quote

Originally posted by iJason:
**1. You could use quicktime to make a fire in a
fireplace or water in a witches kettle
**

ColdStone should let you do this - it seems impossible that it wouldn't.

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