Validate/destroy sprites

Is there any way to destroy a sprite other than the one speaking? No. oh well. Then is it possible for a conversation to open spinblocks/stuff so that Ferazel 'falls' through where he'd previously been standing? I don't want to use the button opens-RB-which-releases-button-which-does-stuff.

Anyway, I also saw this:

In the Goblin chief level, the skeletons are tinted; well, they're scenery, I guess it's possible.

Also, DImbo's conversation in the Labyrinth (the validate sprite part) uses action 10 instead of 8! I guess there's two ways to validate sprites.

------------------
Visit The Search for Lezaref Website at (url="http://"http://www.geocities.com/mulletsailors/")www.geocities.com/mulletsailors/(/url)

Well...if you dont' want to use the buttonopens-RB-which-releases-button-which-does-stuff. method, then I guess you don't want to make that kind of trap 😉

------------------
Dr. Tall says: Taller is Better

Quote

Originally posted by Dr Tall:
**Well...if you dont' want to use the buttonopens-RB-which-releases-button-which-does-stuff. method, then I guess you don't want to make that kind of trap;)

**

What I really meant is that I don't have the space. I realized the hard way that you have to see the button and rock barrieer for it to work, and I've already found a little annoying workaround, but I can't do it more than once or else the player may get to annoyed.

------------------
Visit The Search for Lezaref Website at (url="http://"http://www.geocities.com/mulletsailors/")www.geocities.com/mulletsailors/(/url)