How to render sprites in Strata 3d
Set up a one second animation and set the frame rate to 36 frames per second
Move the time bar to one quarter second, rotate your ship a quarter of the way.
Move the time bar to half a second, rotate your ship the next quarter
Move the time bar to 3/4 seconds, rotate your ship the next quarter
Move the time bar to 1 second (ie, the 37th frame), rotate your ship to the beginning position.
Press command R for render, and now render frames 1 to 36. Your ship should now rotate smoothly around.
Use DrRalphs movies to sprites utility to convert the quick time movie into sprites.
EV and EVO: Then check the masks and reduce to 256 colours.
EV Nova: Use the ENRLE utility available on the addons page to convert your sprites into RLES. To do this you need to first create a Spin. Instructions are with the utility.
Then you're done.
(This message has been edited by Martin Turner (edited 11-03-2003).)