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I get the feeling there'll be a lot.
Why not make it easier to keep track of suggestions and bug reports? I move we put new stuff here where the moderators and game developers can easily find it. Here's my list (running on a Mac Mini 1.42GHz with OS 10.3.8):
Hotkeys for your different active programs would be very useful, as would a move-camera-to-see-program key. If this exists already, add it to the Doc's helpful comments.
For some reason, at one point every time I clicked, a large yellow rectangle appeared on the screen and then slowly faded away. This kept me from doing anything with the mouse (clicking did nothing else; I couldn't select groups or anything), but went away after I left and re-entered an area. Hitting spacebar caused the rectangle to disappear (only to reappear when I clicked again).
Sometimes controlling Squads on inclines becomes very difficult. Notably, there's an island in the second level - the island after the one with the Officer research - whose control tower spawns Squads on such a steep incline that they can't move. Either that, or I'm missing something when it comes to controlling Squads. This control issue is especially aggravating as viruses have no such limitation.
Support for Dvorak keyboards would be nice; that is, some things like the camera movement keys should be updated so that their positions make sense (wasd is useless in Dvorak, but ,aoe is the equivalent), but others (like ^C to kill programs) should be the same.
If I click my middle mouse button (the scroll wheel) the camera zooms in but it won't zoom out when I release. So then I'm stuck zoomed in and it becomes really difficult to move around like that. Only once I finished and went to the next level (I was in the Garden) did the camera reset.
I think this was mentioned in another topic, but sometimes it can be too easy to send units through a radar dish. In Containment on the farthest island with the radar dish up the hill, I would create a squad next the control tower and they would straight away disappear through the radar dish when I didn't want them to. Once I had cleared that island I would send the darwinians through this same dish where I had an officer waiting at the other end telling them to go across the other side island. But as they arrived through the dish and started off in the direction the officer was pointing they'd all get sucked back through the dish.
Derakon, on Apr 1 2005, 04:07 PM, said:
This is a known bug, and I'm sure a fix is under way.
Quote
Just be careful where you place the squad program when you spawn it. Also, squads should always be able to move downhill, but are limited by steepness while moving upwards.
Viruses do have somewhat of a limitation, since they are slowed down significantly by steep hills. They work in a similar way as Darwinians do, in that they can go up anything, but it can just take a very long time. Squads are meant to be restricted, or else some things would be far too easy.
You should be able to go to the Input Settings menu and change the key settings to what you like.
Guy, on Apr 1 2005, 07:21 PM, said:
This is something that was happening for me on one of the earlier beta's but seemed to have been fixed. What hardware/os are you using?
This can happen sometimes, and you just have to be careful to place the squads away from the radar dishes. It's been mentioned in the beta a couple of times, and a fix may be implemented in the future.
Andcarne, on Apr 2 2005, 03:31 AM, said:
This is something that was happening for me on one of the earlier beta's but seemed to have been fixed. What hardware/os are you using? View Post
iMac G5 1.8, 10.3.8. I noticed if I hold command it will zoom out again but it will go back as soon as I release.
This one's a nasty sucker, unfortunately.
I'm on the Yard, and I've gotten to the point where I'm up against the ant infestation. I'm out of Darwinians, but that's not the issue. The issue is that when I enter the Yard, it crashes in about 8 seconds. I've gotten a log from the console:
Creating SoundSystem: 0.3 Creating ClientToServer: 0.3 Initialising SoundSystem : 0.8 Initialising SDL Audio Frequency: 22050 Format: 36880 Channels: 2 Samples: 512 Size of Stereo Sample: 4 Loading profile Naman Triffid found on level sandbox should be dynamic (otherwise save games wont work) CLIENT : Attempting connection... Water lightmap generation took 15ms EntityGrid max neighbours set to 100 (time taken 0.00ms) ObstructionGrid took 12ms to generate CLIENT : Requesting Team... CLIENT : Requesting Team... CLIENT : Requesting Team... SERVER: New Client connected from 127.0.0.1 SERVER: New team request from 127.0.0.1 SERVER: New team request from 127.0.0.1 SERVER: New team request from 127.0.0.1 ObstructionGrid took 12ms to generate CLIENT : Received HelloClient from Server CLIENT : New team created, id 0, type 2 CLIENT : New team created, id 1, type 2 EntityGrid max neighbours set to 200 (time taken 0.02ms) EntityGrid max neighbours set to 300 (time taken 0.02ms) CLIENT : New team created, id 2, type 0 CLIENT : Assigned team 2 *** malloc_zone_malloc(6681): argument too large: 4260239000
Specs of possible importance: (I know these probably aren't needed, but just in case.)
Dual 2 GHz G5 ATI Radeon X800 XT 2 GB RAM Mac OS 10.3.8
(Everything else is stock.)
This post has been edited by Naman : 01 April 2005 - 11:07 PM
This is more of a suggestion I guess:
Units do not go round corners. Granted Engineers can travel over 'water' so its not much of a problem for them but squads, officers and any other unit will always get stuck if theres a corner in their path. Its infuriating and any other RTS has ways around this.
EDIT: One more thing, an ability to select more than one program at a time would be nice. 2 squads could extremely quickly clean a place of virii.
This post has been edited by CJM2 : 02 April 2005 - 05:25 AM
Naman, on Apr 2 2005, 05:07 AM, said:
*** malloc_zone_malloc(6681): argument too large: 4260239000
Can you also get a crash log? In Console, click the Logs icon (or View > Show Logs List), click the arrows to expand ~/Library/Logs then CrashReporter. There may well be a "Darwinia.log" in there. Copy that as far down as the "Binary Images Description" section (which is, apparently, mostly useless, as well as being very long).
I'd guess this is a design decision. You are controlling these Squads and Darwinian officers; from what I've played so far (just unregistered levels) it would be too easy if you could just tell a Squad to go to the other side of the island, and have them fight off the virii by themselves! This aspect is less RTS and more old-style arcade. I like it, anyway...
Well they don't need to do anything, just a bit of sense in going round corners They could get wiped out for all I care on the way there.
Michael B, on Apr 2 2005, 04:16 AM, said:
Can you also get a crash log? View Post
Nope. Unfortunately, there are no Darwinia crash logs.
Naman, on Apr 2 2005, 11:47 AM, said:
Nope. Unfortunately, there are no Darwinia crash logs. View Post
I think I remember getting a message after a crash telling me to look at a file called blackbox.txt in my home directory, although I may be confusing that with another game.
Yeah, Darwinia usually generates a blackbox file during crashes. If it did generate one, it would've brought up a message box saying so.
it crashes for me, every time.
also on the yard, about the time when i encounter the ants .. (happened 4 times then i gave up.)
here's the blackbox:
any ideas??java script:emoticon(':(')
VERSION : macosx-full-1.1.0 ERROR : 'Fatal Signal (10) Received '
Host Name: Soleil.local Date/Time: 2005-04-03 01:15:07 +0200 OS Version: 10.3.8 (Build 7U16) Report Version: 2
Command: Darwinia Path: /Applications/Darwinia/Darwinia.app/Contents/MacOS/Darwinia Version: Darwinia version 1.1.0 (1.1.0) PID: 449 Thread: 0
Exception: EXC_BAD_ACCESS (0x0001) Codes: KERN_PROTECTION_FAILURE (0x0002) at 0x00000058
Thread 0 Crashed: 0 uk.co.darwinia 0x002f78a4 0x1000 + 0x2f68a4 1 uk.co.darwinia 0x00142384 0x1000 + 0x141384 2 uk.co.darwinia 0x00142d24 0x1000 + 0x141d24 3 uk.co.darwinia 0x000ac298 0x1000 + 0xab298 4 uk.co.darwinia 0x000ab848 0x1000 + 0xaa848 5 uk.co.darwinia 0x000a0fb8 0x1000 + 0x9ffb8 6 uk.co.darwinia 0x000a2998 0x1000 + 0xa1998 7 uk.co.darwinia 0x000a2a60 0x1000 + 0xa1a60 8 uk.co.darwinia 0x0008faa0 0x1000 + 0x8eaa0 9 uk.co.darwinia 0x00006e74 0x1000 + 0x5e74 10 com.apple.Foundation 0x909f7184 _nsnote_callback + 0xb0 11 com.apple.CoreFoundation 0x901aa5a0 __CFXNotificationPost + 0x1b4 12 com.apple.CoreFoundation 0x901aefb0 _CFXNotificationPostNotification + 0x340 13 com.apple.Foundation 0x909f4fd0 -(NSNotificationCenter postNotificationName:object:userInfo:) + 0x74 14 com.apple.AppKit 0x92ee3e70 -(NSApplication _postDidFinishNotification) + 0x70 15 com.apple.AppKit 0x92ee3d5c -(NSApplication _sendFinishLaunchingNotification) + 0x5c 16 com.apple.AppKit 0x92ee3f8c -(NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:) + 0x78 17 com.apple.Foundation 0x90a4a544 -(NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:) + 0x164 18 com.apple.Foundation 0x90a50c6c _NSAppleEventManagerGenericHandler + 0x78 19 com.apple.AE 0x91674a10 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 0xd0 20 com.apple.AE 0x91677858 dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 0x2c 21 com.apple.AE 0x91674c50 aeProcessAppleEvent + 0x11c 22 com.apple.HIToolbox 0x928c4338 AEProcessAppleEvent + 0x3c 23 com.apple.AppKit 0x92dd301c _DPSNextEvent + 0x358 24 com.apple.AppKit 0x92de98c8 -(NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:) + 0x74 25 com.apple.AppKit 0x92dfdc30 -(NSApplication run) + 0x21c 26 com.apple.AppKit 0x92eba2b8 NSApplicationMain + 0x1d0 27 uk.co.darwinia 0x00007304 0x1000 + 0x6304 28 uk.co.darwinia 0x000029fc 0x1000 + 0x19fc 29 dyld 0x8fe1a558 _dyld_start + 0x64
Thread 1: 0 libSystem.B.dylib 0x900074c8 mach_msg_trap + 0x8 1 libSystem.B.dylib 0x90007018 mach_msg + 0x38 2 com.apple.CoreFoundation 0x901916e0 __CFRunLoopRun + 0x350 3 com.apple.CoreFoundation 0x90195e6c CFRunLoopRunSpecific + 0x148 4 com.apple.audio.CoreAudio 0x90732f80 HALRunLoop::OwnThread(void*) + 0x104 5 com.apple.audio.CoreAudio 0x907391e0 CAPThread::Entry(CAPThread*) + 0x30 6 libSystem.B.dylib 0x900246e8 _pthread_body + 0x28
Thread 2: 0 libSystem.B.dylib 0x90018be8 semaphore_timedwait_signal_trap + 0x8 1 libSystem.B.dylib 0x9000e788 _pthread_cond_wait + 0x268 2 com.apple.audio.CoreAudio 0x907244fc CAGuard::WaitFor(unsigned long long) + 0xdc 3 com.apple.audio.CoreAudio 0x90724130 CAGuard::WaitUntil(unsigned long long) + 0x130 4 com.apple.audio.CoreAudio 0x90722b20 HPIOThread::WorkLoop() + 0x358 5 com.apple.audio.CoreAudio 0x9073919c HPIOThread::ThreadEntry(HPIOThread*) + 0x1c 6 com.apple.audio.CoreAudio 0x907391e0 CAPThread::Entry(CAPThread*) + 0x30 7 libSystem.B.dylib 0x900246e8 _pthread_body + 0x28
Thread 3: 0 libSystem.B.dylib 0x9001a4ac syscall + 0xc 1 ...ple.CoreServices.OSServices 0x906200cc BSD_waitevent + 0x2c 2 ...ple.CoreServices.OSServices 0x9061cac0 CarbonSelectThreadFunc + 0xb0 3 libSystem.B.dylib 0x900246e8 _pthread_body + 0x28
Thread 4: 0 libSystem.B.dylib 0x90016f48 semaphore_wait_signal_trap + 0x8 1 libSystem.B.dylib 0x9000e790 _pthread_cond_wait + 0x270 2 ...ple.CoreServices.OSServices 0x90627300 CarbonOperationThreadFunc + 0x50 3 libSystem.B.dylib 0x900246e8 _pthread_body + 0x28
Thread 5: 0 libSystem.B.dylib 0x90016f48 semaphore_wait_signal_trap + 0x8 1 libSystem.B.dylib 0x9000e790 _pthread_cond_wait + 0x270 2 ...ple.CoreServices.OSServices 0x90633140 CarbonInetOperThreadFunc + 0x50 3 libSystem.B.dylib 0x900246e8 _pthread_body + 0x28
PPC Thread State: srr0: 0x002f78a4 srr1: 0x0200f930 vrsave: 0x00000000 cr: 0x11002242 xer: 0x20000004 lr: 0x00142384 ctr: 0x900261e0 r0: 0x00142384 r1: 0xbfffe520 r2: 0x00000058 r3: 0xbfffe5e0 r4: 0x00000058 r5: 0xffffffff r6: 0xffffffff r7: 0xffffffff r8: 0x00000000 r9: 0xbfffe5e0 r10: 0x01827200 r11: 0xffffffff r12: 0x900261e0 r13: 0x00000000 r14: 0x00000000 r15: 0x00000000 r16: 0x00000000 r17: 0xbffff640 r18: 0x00000000 r19: 0x00000000 r20: 0x00626fc0 r21: 0x0d9a1072 r22: 0x00000013 r23: 0x0060be74 r24: 0x00000000 r25: 0x0060be60 r26: 0xa2dc5170 r27: 0x0060be60 r28: 0x00000000 r29: 0xbfffe5e0 r30: 0xbfffe520 r31: 0x909f70f4
Binary Images Description: 0x1000 - 0x34dfff uk.co.darwinia Darwinia version 1.1.0 (1.1.0) /Applications/Darwinia/Darwinia.app/Contents/MacOS/Darwinia 0x4583000 - 0x4678fff GLEngine /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine 0x46ef000 - 0x4753fff com.apple.GeForce2MXGLDriver 1.3.42 (3.4.2) /System/Library/Extensions/GeForce2MXGLDriver.bundle/Contents/MacOS/GeForce2MXGLDriver 0x475a000 - 0x4773fff GLDriver /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLDriver.bundle/GLDriver 0x4794000 - 0x47aefff GLRendererFloat /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLRendererFloat.bundle/GLRendererFloat 0x658c000 - 0x658dfff com.apple.aoa.halplugin 2.5.0 /System/Library/Extensions/IOAudioFamily.kext/Contents/PlugIns/AOAHALPlugin.bundle/Contents/MacOS/AOAHALPlugin 0x68b4000 - 0x6957fff com.apple.audio.units.Components 1.3.2 /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio 0x6ca0000 - 0x6cdcfff com.apple.iSightAudio 6.5.2 /Library/Audio/Plug-Ins/HAL/iSightAudio.plugin/Contents/MacOS/iSightAudio 0x30000000 - 0x3004bfff SDL 1.2.8 /Applications/Darwinia/Darwinia.app/Contents/MacOS/../Frameworks/SDL.framework/Versions/A/SDL 0x81090000 - 0x81181fff libGLProgrammability.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib 0x8c280000 - 0x8c281fff libGLSystem.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLSystem.dylib 0x8fe00000 - 0x8fe4ffff dyld /usr/lib/dyld 0x90000000 - 0x90122fff libSystem.B.dylib /usr/lib/libSystem.B.dylib 0x90190000 - 0x9023dfff com.apple.CoreFoundation 6.3.7 (299.35) /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation 0x90280000 - 0x904f9fff com.apple.CoreServices.CarbonCore 10.3.6 (10.3.5) /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore 0x90570000 - 0x905dffff com.apple.framework.IOKit 1.3.6 (???) /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit 0x90610000 - 0x9069afff com.apple.CoreServices.OSServices 3.0.1 /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/OSServices 0x90700000 - 0x90700fff com.apple.CoreServices 10.3 (???) /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices 0x90720000 - 0x90787fff com.apple.audio.CoreAudio 2.1.2 /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio 0x907f0000 - 0x907f9fff com.apple.DiskArbitration 2.0.4 /System/Library/PrivateFrameworks/DiskArbitration.framework/Versions/A/DiskArbitration 0x90810000 - 0x90810fff com.apple.ApplicationServices 1.0 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/ApplicationServices 0x90830000 - 0x9089ffff libobjc.A.dylib /usr/lib/libobjc.A.dylib 0x90910000 - 0x90983fff com.apple.DesktopServices 1.2.2 /System/Library/PrivateFrameworks/DesktopServicesPriv.framework/Versions/A/DesktopServicesPriv 0x909f0000 - 0x90b4bfff com.apple.Foundation 6.3.5 (500.56) /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation 0x90c30000 - 0x90c4afff libGL.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib 0x90c60000 - 0x90cc2fff libGLU.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib 0x90d00000 - 0x90d1bfff com.apple.SystemConfiguration 1.7.1 (???) /System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfiguration 0x90d40000 - 0x90d40fff com.apple.Carbon 10.3 (???) /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon 0x90d60000 - 0x90d6bfff com.apple.opengl 1.3.8 /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL 0x90ec0000 - 0x90ec0fff com.apple.Cocoa 6.3 (???) /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa 0x910b0000 - 0x91101fff com.apple.bom 1.2.5 (63.2) /System/Library/PrivateFrameworks/Bom.framework/Versions/A/Bom 0x9110d000 - 0x91158fff libGLImage.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib 0x912a0000 - 0x912bdfff com.apple.audio.SoundManager 3.8 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.framework/Versions/A/CarbonSound 0x912e0000 - 0x912f7fff com.apple.LangAnalysis 1.5.4 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis 0x91320000 - 0x913dffff ColorSync /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync.framework/Versions/A/ColorSync 0x91460000 - 0x91473fff com.apple.speech.synthesis.framework 3.2 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis 0x914a0000 - 0x91509fff com.apple.htmlrendering 1.1.2 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HTMLRendering.framework/Versions/A/HTMLRendering 0x91560000 - 0x91619fff com.apple.QD 3.4.65 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/QD.framework/Versions/A/QD 0x91670000 - 0x916a8fff com.apple.AE 1.4 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/AE.framework/Versions/A/AE 0x916e0000 - 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0x92b54fff com.apple.HIToolbox 1.3.5 (???) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/HIToolbox 0x92d30000 - 0x92d80fff com.apple.HIServices 1.4.1 (0.0.1d1) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices 0x92dc0000 - 0x932bffff com.apple.AppKit 6.3.6 (743.33) /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit 0x935d0000 - 0x938a8fff com.apple.CoreGraphics 1.203.30 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics 0x939a0000 - 0x939b4fff libcups.2.dylib /usr/lib/libcups.2.dylib 0x939d0000 - 0x939d4fff libmathCommon.A.dylib /usr/lib/system/libmathCommon.A.dylib 0x93b50000 - 0x93bf3fff com.apple.audio.toolbox.AudioToolbox 1.3.2 /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox 0x94060000 - 0x94078fff com.apple.WebServices 1.1.1 (1.1.0) /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/WebServicesCore.framework/Versions/A/WebServicesCore 0x945b0000 - 0x945b9fff libz.1.dylib /usr/lib/libz.1.dylib 0x94610000 - 0x9462afff libresolv.9.dylib /usr/lib/libresolv.9.dylib 0x94650000 - 0x946affff com.apple.SearchKit 1.0.2 /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framework/Versions/A/SearchKit 0x94a30000 - 0x94af5fff libxml2.2.dylib /usr/lib/libxml2.2.dylib 0x94b20000 - 0x94badfff com.apple.ink.framework 101.1.3 (55.10) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework/Versions/A/Ink 0x954c0000 - 0x95ac6fff libBLAS.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBLAS.dylib 0x95b20000 - 0x95df0fff libLAPACK.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLAPACK.dylib 0x95e40000 - 0x95eadfff libvDSP.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvDSP.dylib 0x95f00000 - 0x95f20fff libvMisc.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib 0x968d0000 - 0x969b2fff libicucore.A.dylib /usr/lib/libicucore.A.dylib 0x96a20000 - 0x96ae2fff libcrypto.0.9.7.dylib /usr/lib/libcrypto.0.9.7.dylib 0x96b40000 - 0x96b6efff libssl.0.9.7.dylib /usr/lib/libssl.0.9.7.dylib 0x96bf0000 - 0x96c7ffff ATS /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS 0x96cb0000 - 0x96d9efff libiconv.2.dylib /usr/lib/libiconv.2.dylib 0x96e80000 - 0x96e90fff com.apple.vecLib 3.0.3 (vecLib 3.0.3) /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib 0x97510000 - 0x97518fff libbsm.dylib /usr/lib/libbsm.dylib
retAddress = 0x6dbc4 retAddress = 0x6dcc8 retAddress = 0x6da10 retAddress = 0x6d730 retAddress = 0x90025048 retAddress = 0x142384 retAddress = 0x8763c retAddress = 0x0
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