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I've encontered a really strange sprite problem recently in my work on Ares: Override. We are expermenting with Jumpgates as a new intresting way to give multiplayer levels more stragety but something strange is happening to the sprite.
The jumpgate object is the standare Ares object "Jumpgate non" with a new 1 frame sprite whose image is 500x500, the object has been set so that it can collide (but not bump into ) and be a destination. Here is the jumpgate normally
But when a ship "touches" the gate this happens...
I'm sure that the warping of the sprite isn't caused by the actions it has, as I have checked that already. Has anyone had anything like this occur to them, and if so have you found a solution to it?
------------------ Ares and EV:Nova plugin writer and all around helpful guy...
(This message has been edited by Ragashingo (edited 03-06-2003).)
Have you cheacked to see that you don't have it set for more frames then it has? i.e. one frame=1, two frames=2 etc. It looks as if your touch action changes to a second frame, only that hera can't find a second frame so it pulls the half of both.
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Quote
Originally posted by Skyfox: **Have you cheacked to see that you don't have it set for more frames then it has? i.e. one frame=1, two frames=2 etc. It looks as if your touch action changes to a second frame, only that hera can't find a second frame so it pulls the half of both.
**
Ah, sounds simple enough. I just hope that's the problem.
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Problem solved... Apparently Ares doesn't like really large sprites... We resized the sprite to 400x400 and the warping is gone.
I think Slug ran into this problem with StarLance ( man those graphics were huge...heh ).
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