Strange Sprite Stumper (Warning: Big Images)

I've encontered a really strange sprite problem recently in my work on Ares: Override. We are expermenting with Jumpgates as a new intresting way to give multiplayer levels more stragety but something strange is happening to the sprite.

The jumpgate object is the standare Ares object "Jumpgate non" with a new 1 frame sprite whose image is 500x500, the object has been set so that it can collide (but not bump into ) and be a destination. Here is the jumpgate normally

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But when a ship "touches" the gate this happens...

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I'm sure that the warping of the sprite isn't caused by the actions it has, as I have checked that already. Has anyone had anything like this occur to them, and if so have you found a solution to it?

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Ares and EV:Nova plugin writer and all around helpful guy...

(This message has been edited by Ragashingo (edited 03-06-2003).)

Have you cheacked to see that you don't have it set for more frames then it has? i.e. one frame=1, two frames=2 etc. It looks as if your touch action changes to a second frame, only that hera can't find a second frame so it pulls the half of both.

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"...yet gradually we recovered, venturing cautiously back into the void of space afraid of what we might find there."

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Originally posted by Skyfox:
**Have you cheacked to see that you don't have it set for more frames then it has? i.e. one frame=1, two frames=2 etc. It looks as if your touch action changes to a second frame, only that hera can't find a second frame so it pulls the half of both.

**

Ah, sounds simple enough. I just hope that's the problem.

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Problem solved... Apparently Ares doesn't like really large sprites... We resized the sprite to 400x400 and the warping is gone.

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Ares and EV:Nova plugin writer and all around helpful guy...

I think Slug ran into this problem with StarLance ( man those graphics were huge...heh ).

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