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How does Hera takes Picts and convert them to SMIVs? I would have e-mailed Grammaticus but his address is no longer nlamont@arescentral.com - that site no longer exists. I'm also pretty sure he doesn't really want to be bothered with it.
Soooo.... if somebody else could lend me a hand, that'd be great! Thanks!
------------------ "You will find that your device is highly non-functional...." - Bad Guy (url="http://"http://www.shrout1.freewebsites.com")My Webpage!(/url)
Go to the place where you would select the sprite to use, and click "Add." The dialog that pops up will set you up importing them.
And I believe his address is @biggerplanet.com
------------------ "My older brother, Magni, is king of the Dwarves. My younger brother, Bran, is a renowned explorer. If I didn't kick so much ass... I'd feel a tad awkward." -Muradin Bronzebeard, WC3
Well, I knew that much - thanks for telling me anyway :).
I am more curious about the actual conversion process itself. Ev-Edit takes Picts and changes them to Spins while Hera takes Picts and changes them to SMIVs. Is there a way to reverse that so that, say, I could go into EVN and make a Ship into a Pict and then that Pict into a SMIV or vica-versa? I was just hoping someone might know.
Ah, yes. I researched that at some point; it's not useful information most of the time.
I'm not entirely sure about it (I didn't spend too much time), but I know for a fact that there are a bunch of headers describing the size of the SMIV, and then the pixel-numbers themselves. Each pixel-number is actually a reference to a color in the Ares Color Table, from 0 to 255.
Hmm... So you'd have to custom tailor some sort of program to change those resources.... What language would you even use?
Whatever language was convenient. C++ for Carbon, Obj-C or Java for Cocoa... any programming language that has a full Apple library should work fine. However, Carbon might be safer, since you're dealing with old-style resources.