Information Booth

Since there are 2 people in the NSL, the NSL is practically invincible.

I predict the Mercinim's would be the most hated soon. Because it's the most powerful, it has the most ships, and it's also got good technology. It's leaders are also very 'evil'.

Unfortunately, Mercinim technology is fast becoming second-grade, and it's ships will probably be wasted away by the most paltry powers.

It's a pity, since Mercinim is really the most destructible when it's winning. It could be annihilated in a single post...

------------------
There are only 3 kinds of people: those who can count, and those who can't.

There's going to be alot of fighting so here's the stats for the Mercinim weapons in EVN style:

Greeny, comparison = long range thunderhead lance
Burner, comparison = capacitor pulse laser

Inception shielding DOES NOT stop physical weapons, only light. So it is completely ineffective against missiles. However, it will stop the particles that missiles generate when they explode, dulling the damage if it's outside the ship by the %. Anti-inception weapons are commonly physical missiles that explode inside a shield or physical projectiles.

Here are pictures of the Mercinim ships if you want:

(url="http://"http://homepage.mac.com/joveia/.Pictures/mercinimfighter.jpeg")Inception Fighter(/url).
(url="http://"http://homepage.mac.com/joveia/.Pictures/cruiserfinish1.jpeg")Inception Cruiser(/url).

And yes, the green things are the greenies, the orange things are the burners. And yes,
Mercinim do use lego for their spaceships 🙂

------------------
There are only 3 kinds of people: those who can count, and those who can't.

About the NSL, I'd assume that they'd kill any outside power that was remotely different, ESPESCIALLY if they were a theocracy. Any sort of perception of the truth that doesn't coencide exactly with the Cenobiarch's will probably feel the wrath of the crusade.

The fact that the ruby rays are also a theocracy would probably make them the enemy.

------------------
NEW NAME FOR THE DREADNOUGHT
The Hard-Boiled Egg
Why?
Because she cant be beaten!

Um, another thing. I have trouble reconciling this extremist viewpoint with the most advanced science in the galaxy, or nearabout. And, oh, I recognise Cenobiarch 🙂

------------------
There are only 3 kinds of people: those who can count, and those who can't.

Well, religion is not mutually exclusive of technology. The muslims were the most advanced scientists in the world under the caliphs during the middle ages, though granted, they were not quite so extremist as the NSL is. I donno.

------------------
NEW NAME FOR THE DREADNOUGHT
The Hard-Boiled Egg
Why?
Because she cant be beaten!

Their science was primitive - advanced for it's time but still primitive - that sort of science didn't interfere with 'God' in the classical sense. What the NSL has is advanced science on a quantum level etc... I just don't know how you can support a totally-theological culture and support advanced science that wouldn't interfere with generic religious viewpoints.

------------------
There are only 3 kinds of people: those who can count, and those who can't.

(This message has been edited by Joveia (edited 05-31-2002).)

The NSL religion is opposed to p-tech, but little else.
The leadership is less "faithful" than you'd think. Note the part about the meeting.

NSL tech.

NSL ships rely for the most part on railguns and lasers. Both are fairly conventional in design. Many ships have missiles, which they use in intercepts. Ships being sent on intercept missions are often provided with strap-on boosters, strap-on missile pods, and similar fixtures.

NSL ships have no tach drives, instead relying on wormhole punchers in Solar orbit between Jupiter and Saturn.

Because they have no tach drives, they have more room for armor and realspace engines, and are thus faster in realspace than any other ships of their class.

Because the NSL considers p-tech heretical, they do not use inception fields. Instead, they use heavy refletive/ablative armor and specialized composites. Recently, deflector fields (known as the "Holy Aegis" system) have been put into operation. These project a negative gravity well onto the ship, making projectiles curve away from it. The field is actually "flat" in the center, preventing it from tearing apart the ship. These fields also make it difficult to aim weapondry, unless it is fired perpendicular to the shield. They are also difficult to power for long periods of time, and are best employed in fast strikes.

Ships too small to use defector fields use a variety of "zapper" fields, which negatively charge the ship to the point that any projectile approaching it not similarly charged will be instantly struck by an electrical arc. Most projectiles will either explode or melt instantly, although some are big enough to be unaffected. It does nothing for lasers and other energy weapons. Plasma is also unaffected.

Certainty fields are used to shut down enemy p-tech devices including inception fields, but are difficult to power for long periods of time. With these in operation, no ships in the combat have inception fields, although the NSL is better prepared for the lack of fields than their opponents. These are one of the NSL's key advantages.

NSL corvettes have missile racks mounting a wide variety of missiles, small phased-array lasers (can fire in pretty much any direction), and light railguns.

NSL frigates and destroyers (destroyers are slightly bigger) are equipped like the frigates, but with heavier railguns and more lasers.

NSL cruisers have similar weapondry to the destroyers, but mount 3 fricking massive spinal-mounted 700mm railguns, known as "David's Slings" for their ability to destroy very large targets. They can only hold so much ammunition, though.

NSL carriers have 4 700mm railguns, and more ammunition than the cruiser, although they can exhaust it fairly quickly. They also have tons of the little lasers, and a whole bunch of fighters.

NSL fighters have a small (50mm) railgun and 2 rather powerful lasers.

Pharris will handle non-ship tech.

------------------
"In literature as in love we are astounded by what is chosen by others." Andre Maurois

God made the universe, god made the rules(laws of physics). P-Tech is an attempt to break said rules and transcend the mortal plane(FTL, hyperspace, etc) and is therefore heresy in the face of the lord. It is the dut of the faithful to bring fiery, painful retribution upon heretics. Tachyons are natural occurances, people making them is herecy.

Should be enough to convince your average citizen.

------------------
NEW NAME FOR THE DREADNOUGHT
The Hard-Boiled Egg
Why?
Because she cant be beaten!

Quote

Originally posted by Fleet Admiral Darkk:
**The NSL religion is opposed to p-tech, but little else.
The leadership is less "faithful" than you'd think. Note the part about the meeting.

NSL tech.

NSL ships rely for the most part on railguns and lasers. Both are fairly conventional in design. Many ships have missiles, which they use in intercepts. Ships being sent on intercept missions are often provided with strap-on boosters, strap-on missile pods, and similar fixtures.

NSL ships have no tach drives, instead relying on wormhole punchers in Solar orbit between Jupiter and Saturn.

Because they have no tach drives, they have more room for armor and realspace engines, and are thus faster in realspace than any other ships of their class.

Because the NSL considers p-tech heretical, they do not use inception fields. Instead, they use heavy refletive/ablative armor and specialized composites. Recently, deflector fields (known as the "Holy Aegis" system) have been put into operation. These project a negative gravity well onto the ship, making projectiles curve away from it. The field is actually "flat" in the center, preventing it from tearing apart the ship. These fields also make it difficult to aim weapondry, unless it is fired perpendicular to the shield. They are also difficult to power for long periods of time, and are best employed in fast strikes.**

Look, Jo, the deflector shield isn't that bad. It locks out the carrier's weapons, except for railguns, which are badly affected as far as aim goes, and it can only be mounted on huge ships. Also, it lasts for seven minutes. That might be fine and dandy for a quick hit and run, but it isn't going to help in a long engagement. It also means that the carrier is locked down as far as flight ops are concerned, and waiting for the fighters to launch after using it is no good.

Also, it only provides a measure of protection against lasers and such. if they hit from angles, then they can penetrate the shield and do damage. Its really a temporary measure, and one that is only a tactical advantage, not invincibility. Remember. Seven minutes and then it takes forever to recharge.

------------------
NEW NAME FOR THE DREADNOUGHT
The Hard-Boiled Egg
Why?
Because she cant be beaten!

I guess you haven't read my above post. Please do so.

------------------
There are only 3 kinds of people: those who can count, and those who can't.