Clarification Renewal

Well you gotta love the Big Boys. I'm actually not sure what the Caveat is, a Typhoon would be nice, but I don't see the Ruskies building them seventy years from now. The 28 Nukes was almost arbitrary. I like the boomers because they're quiet as hell, and are great for sneaking around in, you could creep a Trident sub up to the front door of the Kremlin before they'd hear it.

Attack submarines are slick, but they're not ideal when half of your operation is delivering and recovering operatives in hostile water. I don't know if you've seen the Seal launch bay I wrote about up there, but I like the idea. The only trouble is that one of those suckers wouldn't do so well on the Typhoon Class-missile tubes forward configuration. Maybe I'll slap one on a rear escape hatch or something. We'll see.

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NEW NAME FOR THE DREADNOUGHT
The Hard-Boiled Egg
Why?
Because she cant be beaten!

Well, I don't know just how many subs could've been built at all during the occupation. I imagine that they'd still be using a lot of older types.

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Subcommander g'Var "8 Lightnings" Krai'un

Second in command of the Escort Starbeam.
“Imagine if you will, you’re standing on a grade of finely processed salt in a salt factory. Now, there is a very large rusty blade flying towards you at a very high speed. Imagine now, the feeling you will have as you fall into that salt after you are run through with that blade.” -Marathon Infinity, Terminal 0, Page 2, You Think You’re Big Time, You’re Gonna Die Big Time, Vidmaster’s Challenge Edition.

I was under the impression that Earth wasn't occupied as soon as the Apollo left, I thought it took a while for the Cantharaans to arrive. I mean Earth needed time to develop colonies on Lelande and the other places you fight. I was thinking at least fifty, sixty years before the Cantharaans took over, maybe more. Plenty of time to cook up a few new sub designs. Plus, I imagine there was a nice long ground war. I don't care how advanced they are, the Cantharaans would have a bitch of a time fighting humans on their home turf. Look at the VC.

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NEW NAME FOR THE DREADNOUGHT
The Hard-Boiled Egg
Why?
Because she cant be beaten!

(This message has been edited by Captain Pharris (edited 01-21-2001).)

Maybe the colony on Lalande was founded using stolen cantharan ships? Just my theory. 🙂

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We don't go to hell,
memories of us do.
And if you go to hell,
I'll still remember you.

Quote

Originally posted by Mag Steelglass:
**The modified HVC has less shielding than the Elejeetian cruiser, I believe. I suggest you just stick with the shielding of the Elejeetian cruiser.

I think you should drop the fullerene gun and replace it with some missiles. You shouldn't mix technology around, and all HVDs are supposed to be nearly equal.

I think it should have equal shielding to the aud fighter, as their cruisers have the same shielding.
**

Actually, I only called it the Fullerene gun because in one of the many plugs I have played (I can't remember the name, and Obish vs. Eleejeetians makes my stuffit crash) there was an Eleejeetian HVD that had incredible shielding and an E-Pulse gun,(whatever that is) that used the same sprite as the Fullerene.

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We don't go to hell,
memories of us do.
And if you go to hell,
I'll still remember you.

But then why would the Humans have those Colony ships laying around? Aha! I've got you! 😉

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NEW NAME FOR THE DREADNOUGHT
The Hard-Boiled Egg
Why?
Because she cant be beaten!

Oops! :redface:

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We don't go to hell,
memories of us do.
And if you go to hell,
I'll still remember you.

Quote

Originally posted by Trey'sh Maletena Wizr (actually Slug):
**Sorry folks but this is getting rediculous. You're acting as if each race has hundreds of worlds each, but they don't. There is no way the Ishimans would build a fleet to retake Earth and they certainly wouldn't go to war with the Salrilians, who always have a good cause to do everything.
**

Hundreds of worlds... heh. I personally had figured the numbers around >10 for the Humans and Bazidanese, 10-20 for the Auds and Jeets, 20-30 for the Obish, gaitori, and Salrilians and 30-40 for the Ishimans and Cantharans. Of course, the technology level affects production as well, so I'm assuming that the largest (Ish/Can) have Gateship capability, the Salrillians have high enough technology to survive at that level. The Obish and gaitori have to have that many worlds to remain at any level of galactic influence. The Auds are kept down at that level, and the Eleejeetians don't care. The Humans had little time to expand before being conquered, and the Bazidanese don't really have "worlds," just little trading posts scattered throughout the Free Trade Zone.

Also, I think that the Cantharans arrived more than 100 years after the Apollo departed. It's even a little far-stretched to say that the Lalande colonies would still exist after 50 years, let alone 150.

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-Pallas Athene of Dysian Beta, Obish Consensus Representative
-Nieru Dast, {M}ilitia Aeriane
-Danae Vernius
"Cheaters don't really win, and winners don't really cheat. Unless you're talking politics." -Durandal

The Coalition forces design bureau is a joint team of Ishimans(Various protectorate races; the Ishimans don't really segregate,) and Humans that have been designing ships together. They have made up a very large number of powerful starfighters, putting a lot of firepower in cheap, quick to build and cheap to run ships that are replaceable in case they get shot down.

To go along with the fighters, they've designed the Racker. It uses racks to mount the fighters externally, so the racker is dropped into a system, (or uses its high speed FTL drive to get) right on top of an enemy ship, dump its fighters out EXTREMELY rapidly, preheated and ready to go, and get itself out to a safe distance, from which it uses its LRMs to pummel the battle from afar. Rackers are MUCH smaller and cheaper than carriers, but they can't really do much in the way of repairing the fighters. Only reloading can be done without sending crewmen out in pressure suits. Pilots get to and from their fighters by pressureized docking rings that let them avoid walking through a vacuum(even though all but the most foolhardy pilots don't wear pressure suits while in their fighters.

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NEW NAME FOR THE DREADNOUGHT
The Hard-Boiled Egg
Why?
Because she cant be beaten!

What do you mean, repair? Is there any way to call the fighters back into the bays?

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--Talon_Karrde, MoD, 61:4--
Visit (url="http://"http://www.planetarion.com")www.planetarion.com(/url) and sign up for some real gaming experience!

The Fighters can fly right back onto the racks, but you have to understand: the racker has no bays. It has clamps that hold the fighters onto it, from where mechanical arms can reload the weapons and mount bombs/missiles, and pressure collars allow the pilots to get into their ships.

It is really NOT a carrier sized vessel at all. It is barely bigger than an HVD. All it does is extend the tactical range of the fighters that it carries, allow them a rapid drop time, and provide light supporting fire.

No bays! Bays= slow to launch fighters. Racks, Yes! Racks= Fast to launch fighters.

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NEW NAME FOR THE DREADNOUGHT
The Hard-Boiled Egg
Why?
Because she cant be beaten!

The Th'riha'n :

In the Audemedon ambush on the Obish forces, the Th'riha'n was split in half and drifted through the open jumpgate. The Obish at the other end received both parts, but a large portion of its technology was destroyed, preventing it from being fully rebuilt.

It is now about a third the size of an Obish battleship. With 1/2 the shields and the following weapons:
ProtoPulse Connon (The standard turret on a battleship, just not turreted)
CMissiles (Decreased capacity)
Stealth Field (Thanks to decreased size)

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-=MoC 94:19=-
"Cheaters don't really win, and winners don't really cheat. Unless you're talking politics." -Durandal
(This message has been edited by Pallas Athene (edited 11-27-2830).)

(NOTE: THIS CHARACTER ONLY HAS THE NAME IN COMMON WITH MY LAST ONE. I'M STARTING OVER.)

(CHAR INFO:

Name: Talon (No last name, that's his pirate/merc nick)
Race: Human
Allignment: Mercenary/Pirate
Ship:
Name: The Havoc
Type: Ishiman HVC Chassis, modified.
Modifications: Cloaking device, Replaced RPK beams wih RTPK cannon (see below), Replaced C-Missiles with Turreted Concussion missile launcher, Chassis enlarged slightly to provide room for 50 Concussion missiles.

PTPK Canon: Concealed 90 degree swivel cannon, usually retracted. Very low volume and mass requirements. Originally an Infantry weapon, the light (1/2 Pk beam strength) RTPK cannon was outlawed for ship use, because the guns were easily used even in the most crowded space ports. Very high firing rate, equal to almost 3 times the firing rate of a L-beam cannon (2).

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This Vid is a bit like my beast; extremely long, and best enjoyed with a mouthful of nuts.
-Ali G.