formerly "typical n00b..."
I've never coded anything in my life, but making a plug has captured my interest lately. I don't want to start out making a TC with 10000 ships or anything like that. My goals are more modest.
My goal is to eventually change the game to make trading a more central part of gameplay by increasing the amount of risk & reward involved. Right now the reward is high, especially if you have plenty of cash &.cargo space. But unless you're hauling.contraband,.the risk is pretty low. To me, this makes trading something I almost never do.
My plan is to make all or most tradeable.goods contraband. If you get scanned by any government, you get attacked. Items like.food will buy & sell low and be legal to trade, whereas say "equipment" will buy and sell higher and carries penalties if caught hauling.
Part 2 here is to make missions unavailable until a later stage in the game. I don't know if it's possible to create a license available in the outfitter that will "unlock" typical missions (ferry passengers, etc.) I would make the price high (100,000cr) and if I'm feeling particularly nasty, I'll throw in a,"dud" license that will kindly take your money but not make missions available.
This would call for no new ships, systems, etc... I might edit existing ships to allow for gameplay but we'll see.
Anyway, the big idea is to make trading more exciting... do I at least have a good concept? That is my BIG question here. Can a plug-in make trading more exciting?
This post has been edited by Sklent : 27 September 2013 - 08:31 PM