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For those developing editors or anyone else that's interested, Nova 1.0.10 includes an updated bible with changes to the following fields:
shän 0x0004 flag dësc Graphic field gövt 0x1000 flag mďsn 0x0001 flag wëap Inaccuracy field wëap SubTheta field wëap 0x0008 flag
This post has been edited by Guy : 12 July 2006 - 12:35 AM
shän $0004 flag
1.0.8 Text: 0x0004 The second set of frames in the base image are displayed when the ship is not carrying any of its KeyCarried type ships onboard. 1.0.10 Text: 0x0004 The second set of frames in the base image are displayed when the ship is carrying at least one of its KeyCarried type ships onboard.
dësc graphic field
1.0.8 Text: Graphic This is used to include graphics in mission briefings. If you put in the ID of a valid PICT resource, Nova will display that image along with the description text when it displays a mission dialog box (with the exception of the Mission Computer and Mission Info dialogs). 1.0.10 Text: Graphic This is used to include graphics in mission briefings. If you put in the ID of a valid PICT resource, Nova will display that image along with the description text when it displays a mission dialog box (with the exception of the Mission Computer and Mission Info dialogs). This is also used to associate graphics with bar and ship descriptions.
gövt $1000
1.0.8 Text: 0x1000 Warships will plunder non-mission, non-player enemies before destroying them 1.0.10 Text: 0x1000 Warships will plunder non-mission, non-player, trader-type enemies (including the player) before destroying them
mďsn $0001 flag
1.0.8 Text: 0x0001 Marks the mission as an auto-aborting mission, which will automatically abort itself after it is accepted. (sometimes useful to create special ships) Any control bits pointed to by the missions CompBitSet fields will be automatically set when the mission aborts. Note: there must be special ships associated with the mission to trigger the auto-abort. If the mission is one in which a special ship replaces a përs ship at mission start (such as for a "rescue disabled ship" mission) and the SpecialShipGoal is 2 or 5 (board or rescue) the mission will auto-abort after the special ship is boarded. 1.0.10 Text: 0x0001 Marks the mission as an auto-aborting mission, which will automatically abort itself after it is accepted. (sometimes useful to create special ships) Any control bits pointed to by the missions OnAbort fields will be automatically set when the mission aborts. Note: there must be special ships associated with the mission to trigger the auto-abort. If the mission is one in which a special ship replaces a përs ship at mission start (such as for a "rescue disabled ship" mission) and the SpecialShipGoal is 2 or 5 (board or rescue) the mission will auto-abort after the special ship is boarded.
wëap inaccuracy field
1.0.8 Text: Inaccuracy The weapon's inaccuracy as it leaves the ship (ignored for guidance-10 point defense beams) 0 Fires straight 1 and up Fires with up to this amount of inaccuracy (in degrees) 1.0.10 Text: Inaccuracy The weapon's inaccuracy as it leaves the ship (ignored for guidance-10 point defense beams) -1 and below Fires to the side by this angle (absolute value in degrees) 0 Fires straight 1 and up Fires with up to this amount of inaccuracy (in degrees)
wëap subtheta field
1.0.8 Text: SubTheta The angular error of the submunitions as they are launched, as expressed in degrees error from the carrier weapons' heading. 1.0.10 Text: SubTheta The angular error of the submunitions as they are launched, as expressed in degrees error from the carrier weapons' heading. If this value is negative, submunitions will emerge from the parent shot in a starburst pattern, with angular separation between the submunitions equal to the absolute value of this field in degrees.
wëap $0008 flag
1.0.8 Text: 0x0008 For guided weapons, don't fire at fast ships (ships with turn rate > 3) 1.0.10 Text: 0x0008 For guided weapons, don't fire at fast ships (ships with turn rate > 30)
Nothing tremendously new, but interesting nonetheless. Glad to see some stuff actually documented.
It occurs to me that EV: Nova 1.1 for Mac OS X does not come with the Nova Bible. For those who want the latest version (1.0.A) of the Nova Bible, it can be found here: Nova Bible.txt (right click to download.)
The last edition of that document (to the time of this writing) was from EV: Nova 1.0.A, which can still be obtained by downloading the version for Mac OS classic or for Windows. Links to all current versions of EV: Nova can be found here.