Technical issues with original Nova data.
Hello - I'm working on a project of my own for converting EV Classic over to Nova. Now, before anyone states that there is already such a plug-in that does this, it would do well to remember, that this is in fact NOT an EV Classic mod for Nova. It even says in the description of the plug-in itself that new ships, weapons, and other things are added. Therefore, this is EV Classic with an add-on, not EV Classic.
My intention is to make an EV Classic for Nova that is the plain, simple EV Classic without any additions, changes, or anything of the kind. The aim of the intention is the following: if the original setup of EV Classic can be closely mimiced, then plug-ins of the original EV Classic can easily be converted over to Nova with the use of MissionComputer's resource copier.
What I don't want to do is create the add-on as an actual add-on, which uses higher numbers of ship IDs and the like. What I'm attempting to do is the more normal Total Conversion method of deleting the existing Nova data and simply replacing it with the data I want.
However, my problem is that within the Nova data that matches Classic data (like ship, outf, and so on), there exists somewhere something that, when deleted, prevents Nova from actually starting.
Can anyone more knowledgeable about Nova's systems guide me on how I could go about deleting as much Nova data as possible in order to replace it with Classic data, without causing the game to crash when it starts?