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This might be better off on the Just Graphics forum, but I figured it couldn't hurt to put it here, too. Does anyone know if Blender is capable of exporting a UV map from assigned materials? I see Blender has pretty decent UV mapping/unwrapping tools, but I generally tend to assign materials to faces instead of using the UV maps. I'm trying to export models out as 3DS, however, which Blender does not include textures or lighting for. Anybody have any ideas?