Cool, or needlessly confusing?
So I've been thinking recently (OK truthfully I just ripped it straight from Mass Effect) about having some weapons that go beyond being your typical short-range fare into the realm of so short-range that only smaller ships can use them effectively. The way this would work is that more maneuverable ships would have access to a few small, very short range, but very powerful weapons that larger ships would be barred from buying. The reason for this would be that larger ships, being far more difficult to maneuver in proximity to an enemy (not just in terms of speed but sheer size), would run too large a risk of collision if they moved into range of said weapons.
This would then be balanced out in part by the use of some very large spinal-mount weapons that have a considerable prox safety (meaning they have a minimum effective range) to simulate the fact that it's impossible to line up a shot once a ship is within a certain distance; you'd have to swing your (huge) ship way too far to get it into alignment.
Now, this probably wouldn't seem like too much for the player to keep in mind, since all the öutf dëscs would detail this, but the hypothetical TC already involves quite a few outfit restrictions. For example, a few factions have modular ships a la Colosseum, a few require different power grids to use different weapons, and one in particular needs to possess the proper token to buy just about any upgrade (advanced electronics (powerful sensors/afterburners), small/medium/large guns, small/medium/large turrets, small/large/heavy missiles, fighter bays, reactors, beams, etc.).
Soooooooo yeah. Is that going to be too much to handle? And in case you're wondering, said hypothetical TC is still in the early, early planning phases and already has 268 outfits. Stock Nova has 242. :unsure: