need some aditional info
I've read about the lighting setup that pipeline used for the EVN renders, but I need some clarification with using Blender.
My main setup is as follows:
Camera on Y-axis: (0,-10,10) (45 degree angle to object)
Light 1: Sun (tracked to object), (-10,10,10), 2.0 energy (pure white)
Light 2: Spot (tracked to object), (10,0,5), 2.0 energy, no shadows
But everything still seems a bit flat when rendered and I'm not sure on the camera angle.
Any suggestions on this topic?