update and sequel
I’m almost ready to post a sequel to my Ringbuilders plug-in as well as an update to the original that fixes some bugs, and is necessary for the sequel.
Although my original plug-in has been downloaded a number of times, I haven’t received any e-mails responding to my request in the read me for reports of problems, contributions of landing graphics, and help with specific problems, so I thought I’d try making the requests again on this board.
I’d greatly appreciate any help in the following areas, listed in descending order of importance:
1. Landing Graphics: If you play the plug-in, the needed graphics are obvious, and if anyone is willing to help but doesn’t want to play through the plug-in, I can e-mail you a list of needed landing graphics. I’ll give specific credit in subsequent readmes to anyone who contributes graphics.
2. Missions starting and ending on random stellars of same govt: I just can’t make these work. For example, a mission set to be available 100% of the time, after a certain mission bit is set, on the bulletin boards of stellars of a specific govt, with destinations that are set also to be any stellar of that govt, are nevertheless never available anywhere, even if the mission bit is set. On the other hand, missions from a random stellar of one government to a random stellar of a different one seem to work fine.
3. Inappropriate mission offers: I haven’t been able to figure out how to keep mission offers that would start the major and minor existing Nova storylines from being offered during the course of the plug-in’s storyline, without interfering with the player’s ability to pick up those missions when not in the midst of my new storyline. (For example, a rock band offering to hire the player for protection, while the player is in the bar of a top secret federation base)
4. Government legal status: I’ve managed to mitigate this problem to some degree, but I’ve still had some trouble when I want a mission to improve the legal standing of the player with two governments who are in classes that make an improvement with one a detriment in the other, again without damaging the integrity of the standard Nova storyline missions.
The current plug-in is available here:
I’ll post the new one shortly. Thanks in advance!