Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
We all know and love the good ol' Sigma Mount Reinforcement. So, in Anathema, where some ships can't use Sigma upgrades, I put in something of the same spirit: a retool that converts one turret hardpoint to a gun hardpoint. I made it possible to buy 2 of them.
When I buy one such outfit, it works fine. However, buying a second fails to add a gun mount. Can anybody reproduce this effect, and/or does anybody know a workaround that doesn't require making two separate outfits? (I'm down to four outfit slots and have had to cannibalize the Polaris and Vell-os string outfits.)
On an unrelated topic, does anybody know a workaround for the "dead" time on homing weapons? I've got a front-quadrant turret that subs into a low turn rate homing weapon, but the count is too short for the homing to kick in. Is there a way around this, or am I going to be stuck with mucking with speed/count or scrapping the idea?
@archon, on Jan 18 2009, 03:39 PM, said in OK, I'm Officially Stumped:
Oh, yea, This has been known about for an unfortunately long while. Turret gain outfits do not stack. There is no way sans a bonus outfit.
Grr...
OK thanks for that!
Quote
You'll have to mess around with the speed/count for a while until you get the effect you want.