How do you go about setting the outfitter picture to an existing outfit?

I'm trying to make new fighter bays

the fighter bay would be for my new sc (semi-conversion) for nova

This post has been edited by oryhara : 23 June 2008 - 12:00 PM

Nova Data 4 has weapons 128-234.
Nova Bible says Max Weapon Types 256
128+256=384, so highest valid weapon ID is 383.

@nonconventionally-creative, on Jun 23 2008, 11:49 AM, said in How do you go about setting the outfitter picture to an existing outfit?:

Nova Data 4 has weapons 128-234.
Nova Bible says Max Weapon Types 256
128+256=384, so highest valid weapon ID is 383.

thank you very much. email me to get plugin.

@oryhara, on Jun 23 2008, 11:53 AM, said in How do you go about setting the outfitter picture to an existing outfit?:

thank you very much. email me to get plugin.

How do you get a weapon to appear in outfitters? HELP ME!

@oryhara, on Jun 23 2008, 12:07 PM, said in How do you go about setting the outfitter picture to an existing outfit?:

How do you get a weapon to appear in outfitters? HELP ME!

You have to create an outf resource.

If you open Nova Data 4, I believe, you can take a look at all of the weap and outf resources to a) find out what numbers are available and 🆒 get models for how to correctly implement the weapons and outfits.

Stupid smily...

This post has been edited by erikthered : 23 June 2008 - 11:11 AM

@erikthered, on Jun 23 2008, 12:08 PM, said in How do you go about setting the outfitter picture to an existing outfit?:

You have to create an outf resource.

THANKYOUTHANKYOUTHANKYOU!!!!!