Just one more little tip
OK, so I'll probably have the teaser of my upcoming plug ready to upload tomorrow afternoon/evening. There's one thing I'd like a pointer on first.
I have a sequence in which if thing X happens (like the player destroys a certain ship), the player immediately gets zapped to another system with no landing involved. This part works fine using bits, but what I can't get to happen is a ship-change immediately when that happens. Is it possible to get the player's ship to change without having him/her land?
Since that was a bit garbled, here's a summary: Player destroys ship X, player moves to system Y, and is supposed to get ship Z but this isn't happening. If the ship chance can't happen like that, it's fine, but it will just be a little less cool.
Thanks for the help thus far, and I hope to get that teaser uploaded in 14 hours or so!