Hmm, I seem to remember that Nova is more picky (or is it less?) about out-of-range values, even if they are not used. Though as long as there is no problem I guess there is no need to go over and meddle with that.
Yes, I think damage is carried out differently in the "EV3 engine", but some weapon damages seem to be wrong anyway (AFAIK, shields should take E+M/4, and armor, E/4+M), take for instance the heavy rocket, in the original EV data file it is 225;110, and in your port damage to armor is correctly 252, but shield damage is 225 :huh:. I've noticed such oddities elsewhere. The fact three missiles (or two torpedoes) disable a Lightning in EVC was great, especially as they are quite hard to disable without destroying them with other means (particularly useful to get money when you have a Kestrel, or just restock your lost fighters), but since full armor damage is applied too when the weapon has enough power to dispatch the remaining shielding, I'm afraid nothing can be done about that, even with rebalancing, unless you'd make the missiles do very little armor damage which would make them useless against armor intensive ships (which would be even more a treason to the original EV).
About no armor recharge: it's a design decision, and I think it's the better one: after all, since when can ships auto-repair themselves in flight? Well okay, it's the 23th century, but I think no armor recharge is the better compromise.
Anyway, I've found the time to test this a bit. For better nostalgy, play it fullscreen in 800x600 (color depth doesn't matter since all assets are in 256 colors anyway), with no parallax starfield. Here are the notes I've made:
- try to find a version of the font that does not have this validation problem: even if it does not seem to be actually harmful, it's not really satisfying to have to trust you on this (if people get used to doing unsafe stuff because they are told "don't worry, it'll work", at some point they will get something actually unsafe and will be fried; this is security 101)
- the recreation of the intro sequence in flash is indeed not really smooth on my comp, Flash not having been very well optimised on Macs and since the engine runs under Rosetta on top of that I'm not sure that's the right font in the intro, though I could be wrong as it's been ages since I last played EVC normally (I swear, trusty old Mac IIsi, soon I'll find a color monitor for you and a way to interface you with the outside world, and you'll be back alive)
- hehe, you set the starting date as if the actual computer date was the EVC release date. Clever. That way it'll never get old (like it is always a Mac Classic that was used in Futurama to represent a Mac).
- Ah. I seem to remember that the "mission computer" button used to be at the center of the zone below the planet image if there was no spaceport bar. Unfortunately, I suppose that's competely impossible to reproduce using DITLs and the Nova engine.
- could pirate planets be the target of a "emergency medical supplies delivery due to plague" (yep, by sheer "luck" I got one, on Spica for New Antigua for that matter, fortunately I already had a Courier with afterburner so this wasn't relly a problem to get there)? I remember that it took me some time to discover the pirate hideouts - a discovery better even than the Miranus one, and only when I purposedly explored the outer system for hidden stuff - and I took these well-paying missions at every chance I got, so I wonder because I think it would have made me discovered them if these could be the target of such missions, though it's possible that their rarity and the fact there are only 4 such hideouts explains the fact I did not discover the pirate hideouts this way back then.
Nevermind, turns out pirates can get Sajacks plague too (I checked the original data file)
- no "escape pod" message?! Well, perhaps there indeed wasn't one, I can't seem to find one for the life of me in the original EV app and data files.
- is a heavy rocket supposed to destroy a Courier instantly? Apparently, no, the weapon damages do not seem to be right: one of the two (damage to shield or to armor) has the right value, but the other seem to copy the value of the opposite base data. Please refund my Courier.