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So I downloaded the EV Classic Total Conversion (Feeling a little nostalgic) but after having beaten the Rebel thread, I realized that what made the original EV so much fun was all the awesome plugins my dad got for me, like Angels of Vengeance, Eye of Orion, and Clavius and Beyond. I posted this on the EV boards, and they directed me to a nifty little program called Spaceport, which converts plugs from Classic and Override into Nova format, so I was super-excited about being able to relive my glory days flying with the Amazons and hunting treasure with GAES and fighting the Armageddon, so I downloaded the three plugs I mentioned, Angels of Vengeance, Eye of Orion, and Clavius and Beyond, and ran them through SpacePort, and tried to play and this is what EV told me:
For Eye of Orion and Clavius and Beyond: Error Loading Spin resource from PICT Resource ID: 156 Code: Resource not found Then it told me there was an assertion error and quit. LAME.
For Angels of Vengeance: Error converting PICT resource to RLE data Resource ID: 154 Code:-1 Then it hit me with another one, same error, except that Resource ID: 1000 Code:-1 And once it told me that, Nova FROZE. It didn't quit, it froze. I had to control-command-power button to force-restart.
Now, I'm not a developer, I don't speak ResEdit, so I'd really like to play my plugins again and I'd like to know what I have to tweak manually to make them playable. Help, please?
@xecluriab, on Apr 6 2007, 12:14 PM, said in Classic Plugins:
<snip>tried to play and this is what EV told me:<snip>
I'm assuming you meant EVN. We like to refer to the original EV as Escape Velocity Classic, or EVC, so we don't get confused.
Try making a debug log, running Nova with the said plug-ins, and posting the contents of the debug log in this topic. To make a debug log, create a new text document called "debuglog.txt". On Windows, if you have extensions hidden, you'll want to name the document just "debuglog" to avoid calling it "debuglog.txt.txt" which will mess up Nova. You don't have to worry about this on a Mac. Run Nova with the plug-ins installed (one at a time so things don't get gobbled together) and post the contents of the debug log here, and you're done!
Right now, I'd settle for just Eye of Orion, so here's what the log from SpacePort told me. I'm afraid it's all fairly Greek to me, and while I'm a huge fan of "300," that doesn't help much here.
Converted From Eye of Orion 1.3 on Friday, April 6, 2007.
Speed was not modified.
Government 130 scans for mission ID 328. Government 128 scans for mission ID 333. Government 128 scans for mission ID 326. Government 154 scans for mission ID 334. Government 130 scans for mission ID 330. Government 130 scans for mission ID 332. Government 130 scans for mission ID 321. Government 130 scans for mission ID 322. Government 130 scans for mission ID 350. Government 130 scans for mission ID 340. Government 130 scans for mission ID 349. Government 154 scans for mission ID 325. Government 154 scans for mission ID 324. Government 128 scans for mission ID 341. Government 130 scans for mission ID 323. Government 128 scans for mission ID 346. Government 130 scans for mission ID 351. Government 129 scans for mission ID 348. Government 154 scans for mission ID 339. Government 154 scans for mission ID 336. Government 137 scans for mission ID 355. Government 137 scans for mission ID 356. Government 137 scans for mission ID 357. Government 148 scans for mission ID 358. Government 131 scans for mission ID 359. Government 148 scans for mission ID 360. Government 130 scans for mission ID 347. Government 130 scans for mission ID 320. Government 158 scans for mission ID 344. The missions mentioned directly above make use of an obsolete feature known as ScanGovt. In Nova, this was replaced with a superior feature known as a ScanMask, allowing the mission to be scanned by more than one government.
To make the scan mask from the data above, open the gövt resource, and choose an unused scanmask checkbox. This box should be used ONLY for that government type.
Now, open the appropriate mďsn resource, and select the corresponding checkbox. Be sure to use a different checkbox for every government mentioned above.
I'm afraid I don't much understand. Help?
And as for a debug log...gracious, I hope I did this right...
EV Nova debug log
Output on 4/6/2007 at 9:02 PM
game engine was compiled Apr 24 2006 game engine version is 1.0.A Carbon
opening data files & loading prefs initializing monitor getting available window positioning bounds opening RezLib main display at startup was 1024x768 / 32 bits / 0 Hz switching to 16 bits system software version is 1039 initializing QuickTime building trig table opening platform tool opening file tool opening draw tool opening interface tool opening registration tool initializing arrays opening data files opening files in Nova Files folder: EV Data EV Graphics EV Ships EV Sounds EV Titles Nova Essentials Nova Music opening files in Nova Plug-Ins folder: Eye of Orion 1.3 (Nova) loading sounds creating window main window rect: (5368, 302, -1824, -16385) initializing sprite world creating scratch frames creating offscreen buffers starting music initializing strings initializing status bar initializing objects initializing buttons loading object data warning: Particle Beam (166) lacks outfit picture warning: Cloaking Device (167) lacks outfit picture warning: Fighter Bay (170) lacks outfit picture warning: Fighter Bay (170) lacks description warning: Rear Laser Turret (171) lacks outfit picture warning: Rear Laser Turret (171) lacks description warning: Swivel Laser Cannon (172) lacks outfit picture warning: Swivel Laser Cannon (172) lacks description warning: Tractor Beam (173) lacks outfit picture warning: Tractor Beam (173) lacks description warning: Fighter Bay (177) lacks outfit picture warning: Fighter Bay (177) lacks description warning: Fighter Bay (178) lacks outfit picture warning: Fighter Bay (178) lacks description warning: Fighter Bay (179) lacks outfit picture warning: Fighter Bay (179) lacks description warning: Eye of Orion (183) lacks outfit picture warning: Eye of Orion (183) lacks description warning: Solar Sail (184) lacks outfit picture warning: Solar Sail (184) lacks description warning: Cosmic Awareness (185) lacks outfit picture warning: Cosmic Awareness (185) lacks description warning: Alien Tech Fusion Beam (186) lacks outfit picture warning: Alien Tech Fusion Beam (186) lacks description warning: Croquet Beam (216) lacks outfit picture warning: Croquet Beam (216) lacks description warning: Triple Star Cluster Medal (218) lacks outfit picture warning: Triple Star Cluster Medal (218) lacks description warning: Confed Gunboat (147) lacks hiring description warning: Deathshade (154) lacks purchase description warning: weapon ID 153 on ship type 154 lacks corresponding oütf resource warning: Deathshade (154) lacks hiring description warning: Comet (156) lacks purchase description warning: weapon ID 176 on ship type 156 lacks corresponding oütf resource warning: Comet (156) lacks hiring description warning: Sanguine Moon (157) lacks purchase description warning: weapon ID 153 on ship type 157 lacks corresponding oütf resource warning: Sanguine Moon (157) lacks hiring description warning: Flying Dutchman (158) has a trade-in value of 183000 but costs only 0 warning: Flying Dutchman (158) lacks purchase description warning: Flying Dutchman (158) lacks hiring description warning: Ursus (159) has a trade-in value of 1100500 but costs only 0 warning: Ursus (159) lacks purchase description warning: Ursus (159) lacks hiring description warning: Spyder (175) lacks purchase description warning: Spyder (175) lacks hiring description warning: Hercules Cruiser (176) has 23 turreted weapons but its maximum is 3 warning: Hercules Cruiser (176) has a trade-in value of 167000 but costs only 0 warning: disaster 144 (A large fire on a distant world) has an unusually small price delta warning: disaster 145 (An enormous party) has an unusually small price delta warning: disaster 154 (A rockslide) has an unusually small price delta warning: disaster 156 (Extreme crew boredom) has an unusually small price delta warning: disaster 161 (The banderfrog breeding season) has an unusually small price delta warning: disaster 164 (Decreased demand) has an unusually small price delta warning: disaster 173 (A dome pressurization accident) has an unusually small price delta warning: disaster 174 (A special sale) has an unusually small price delta warning: disaster 175 (A new warship constuction order) has an unusually small price delta loading mission data warning: mission 333 makes reference to nonexistent düde resource -1 propagating mission bit effects showing splash screen loading sprites checking memory loading ship sprites warning: Deathshade (154) lacks shipyard picture error loading ship base sprite from PICT, shän ID 156
So what does it all mean? It seems like an awful lot gone wrong. And I'm sorry for posting the same stuff in multiple boards on multiple sites, but it's my philosophy that you never know where a helpful, creative person might be lurking, and that's exactly what I'm looking for. What do I need to do to play the plugins of my youth?
Yes, it is an awful lot gone wrong. I'd suggest rebooting in OS9 (if you still can), Installing EVC, and playing them there.
I'm afraid that SpacePort, while awesome, is not really able to be used by end users to convert EV plugs to be used in the Nova engine. Practically always it needs to be used by a plug-in designer so that he can tweak the output a bit so that it can actually work (the reason is that some things are implemented differently in EVC/EVO and in EVN, and need to be reimplemented or sometimes even rebalanced by hand).
@zacha-pedro, on Apr 7 2007, 05:41 PM, said in Classic Plugins:
Yep. I can vouch for that.
Oh? Tell us....Martin.