and Nova AI
What determines if a ship will use stand-off tatics with a particular weapon? Does it have to not be a secondary weapon, or does it need not have ammo (except that can't be true, the AI will stand-off with missiles), or does it have more to do with the type of AI a ship has (Warship, Interceptor, Brave Trader, Wimpy Trader)?
Also, what determines the difference between a medium ship and a fighter?
One more thing, what is the highest tech level of a outfit that won't mess stuff up? I had it set to the magic number of 32767, and it did not like it very much, something about an invalid outfit was said in the debug log. I changed it to 9999 and it was ok with it. I thought the max for any non-specified max field was 32767, it normally is, correct?
This post has been edited by WonderBoy : 16 December 2006 - 10:39 PM