mission specific ships issues
Hello every one,
After doing some research on the forums, I didn't find an answer to my question. so here it is :
I'm wanting to do a campaign (like terraforming one, 5 or 6 missions tread but with a fork at the beggining, so two ways)
The first mission is simple, you have to take little schoolers to a class-trip on hourglass. upon accepting, a ship follows you, but i want it to be neutral to you (blue in the radar screen), never answering to any hail ("sensors only pick up stats" & no "beg for mercy/request help" button) and on top of that, I want this ship helping you in battle. That is, when you arrive on the system where hourglass is, there are 3 ships waiting, wanting to kill you, and if you fight back, this ship helps you. if you flee, it doesn't kill them.
Is that possible to make, and how ?
When you're disabled, one of the ship board you, take the schoolers hostage and flee. this "neutral friend" ship follows them and you're left alone. if you manage to land somewhere, you get "way B", when you would get "way A" by landing on Hourglass with the schoolers intacts.
Is it possible, and how ?
thanks for answering.