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description missing
Hello everyone. I wanted to make another version of the federation patrol boat, that i cald "scout vessel" because i wanted a fast ship that could jump far and had light weapons, like... a scout sent in enemy territory to make recon mission and flee.
So... basically, I know all about the shďp ressource and how to handle it. I used picts to make the red scanning thingie, the shipyard pict and the image you get in advanced info window. I followed what Zacha pedro said in his annoted template of the ship ressource, with the buying desc at 13000+ship ID and the hiring desc at 14000+ship ID and so on... What did I do wrong ?
The problem is, i can't see any description. no description at buying, not at hiring and when I clic on "more info" i get the same info window as the kestrel. (just the stats and no image or whatsoever)
Included a debuglog if needed :
EV Nova debug log
Output on 12/8/2006 at 6:25 PM
game engine was compiled Apr 24 2006 game engine version is 1.0.A Carbon
opening data files & loading prefs initializing monitor getting available window positioning bounds opening RezLib main display at startup was 1280x960 / 32 bits / 72 Hz switching to 16 bits system software version is 1039 initializing QuickTime building trig table opening platform tool opening file tool opening draw tool opening interface tool opening registration tool initializing arrays opening data files opening files in Nova Files folder: Nova Data 1 Nova Data 2 Nova Data 3 Nova Data 4 Nova Data 5 Nova Data 6 Nova Graphics 1 Nova Graphics 2 Nova Graphics 3 Nova Music - failed or has no resource fork Nova Ships 1 Nova Ships 2 Nova Ships 3 Nova Ships 4 Nova Ships 5 Nova Ships 6 Nova Ships 7 Nova Ships 8 Nova Sounds Nova Titles 1 Nova Titles 2 Nova Titles 3 Nova Titles 4 Race 1.mov Race 2.mov Race 3.mov Race 4.mov opening files in Nova Plug-Ins folder: 10 Million 3-D Shield Bubbles 1.0.7 Activates Hypergates Full Screen Map Map Size 1024x768 Ship Variants 1.0.6 loading sounds creating window main window rect: (5368, 302, -1856, -16385) initializing sprite world creating scratch frames creating offscreen buffers starting music initializing strings initializing status bar initializing objects initializing buttons loading object data warning: Scout Vessel (415) lacks purchase description warning: Scout Vessel (415) lacks hiring description warning: disaster 128 (An enormous food surplus) has an unusually small price delta warning: disaster 129 (A glut on the market) has an unusually small price delta warning: disaster 130 (A minor drought) has an unusually small price delta warning: disaster 131 (A seasonal lull) has an unusually small price delta warning: disaster 132 (An excess of trade) has an unusually small price delta warning: disaster 133 (A recent increase in trade) has an unusually small price delta warning: disaster 134 (A spate of break-downs) has an unusually small price delta warning: disaster 135 (A good harvest of bio-agents) has an unusually small price delta warning: disaster 136 (An excellent harvest) has an unusually small price delta warning: disaster 137 (An enormous surplus) has an unusually small price delta warning: disaster 138 (Damage due to student pranks) has an unusually small price delta warning: disaster 139 (An excellent harvest) has an unusually small price delta warning: disaster 140 (A large number of prisoner deaths) has an unusually small price delta warning: disaster 141 (A series of good raids) has an unusually small price delta warning: disaster 142 (Damage due to student pranks) has an unusually small price delta warning: disaster 144 (The discovery of a new drug) has an unusually small price delta warning: disaster 145 (A shortage in supply) has an unusually small price delta warning: disaster 146 (Another good harvest) has an unusually small price delta loading mission data propagating mission bit effects showing splash screen loading sprites checking memory loading ship sprites configuring sprites initializing player initializing main screen opening last pilot file load pilot data 1 load pilot data 2 load pilot data 3 load pilot data 4 load pilot data 5 load pilot data 6 load pilot data 7 load pilot data 8 load pilot data 9 making alias dumping pilot log exploring nebula 129 exploring nebula 130 propagating mission bit effects --- preparing main screen setting up world checking network stack beginning version check setting up main screen graphics doing main screen latest version is 1.0.A --- entering game adjusting sounds showing intro screen drawing stuff drawing more stuff changing window attributes playing game landing on spob 426 (Earth) evaluating ncb set string '!b6021' (terminating cron 184) evaluating ncb set string '!b6022' (terminating cron 185) evaluating ncb set string '!b6033' (terminating cron 192) paused resetting window attributes restoring stuff showing main screen again --- main screen disposed doing cleanup disposing sounds disposing buttons disposing sprites disposing particles disposing patterns & picts disposing sprite layers disposing sprite world disposing offscreen buffers disposing array pointers disposing dialog buffer closing QuickTime carbon cleanup closing RezLib closing other tools clean exit
- end of log -
It's "13000 + shďp ID - 128", not "13000 + shďp ID". Same goes for 14000.
is that so ? well, thanks for answering.
Another question. Arpia 1 is out, right ? I believe i can find it in the add-on pages, if I look for it, but what about arpia 2 ? still under dev ?
(sorry, last time i was "active" on this forum it was like... 2/3 years ago...)
ARPIA1 came out a while back. ARPIA2 should (hopefully) be out in a few days when Pipeline gets back from his honeymoon.