Another topic on ship creation

description missing

Hello everyone.
I wanted to make another version of the federation patrol boat, that i cald "scout vessel" because i wanted a fast ship that could jump far and had light weapons, like... a scout sent in enemy territory to make recon mission and flee.

So... basically, I know all about the shďp ressource and how to handle it. I used picts to make the red scanning thingie, the shipyard pict and the image you get in advanced info window.
I followed what Zacha pedro said in his annoted template of the ship ressource, with the buying desc at 13000+ship ID and the hiring desc at 14000+ship ID and so on... What did I do wrong ?

The problem is, i can't see any description. no description at buying, not at hiring and when I clic on "more info" i get the same info window as the kestrel. (just the stats and no image or whatsoever)

Included a debuglog if needed :

EV Nova debug log

Output on 12/8/2006 at 6:25 PM

game engine was compiled Apr 24 2006
game engine version is 1.0.A Carbon

opening data files & loading prefs
initializing monitor
getting available window positioning bounds
opening RezLib
main display at startup was 1280x960 / 32 bits / 72 Hz
switching to 16 bits
system software version is 1039
initializing QuickTime
building trig table
opening platform tool
opening file tool
opening draw tool
opening interface tool
opening registration tool
initializing arrays
opening data files
opening files in Nova Files folder:
Nova Data 1
Nova Data 2
Nova Data 3
Nova Data 4
Nova Data 5
Nova Data 6
Nova Graphics 1
Nova Graphics 2
Nova Graphics 3
Nova Music - failed or has no resource fork
Nova Ships 1
Nova Ships 2
Nova Ships 3
Nova Ships 4
Nova Ships 5
Nova Ships 6
Nova Ships 7
Nova Ships 8
Nova Sounds
Nova Titles 1
Nova Titles 2
Nova Titles 3
Nova Titles 4
Race 1.mov
Race 2.mov
Race 3.mov
Race 4.mov
opening files in Nova Plug-Ins folder:
10 Million
3-D Shield Bubbles 1.0.7
Activates Hypergates
Full Screen Map
Map Size 1024x768
Ship Variants 1.0.6
loading sounds
creating window
main window rect: (5368, 302, -1856, -16385)
initializing sprite world
creating scratch frames
creating offscreen buffers
starting music
initializing strings
initializing status bar
initializing objects
initializing buttons
loading object data
warning: Scout Vessel (415) lacks purchase description
warning: Scout Vessel (415) lacks hiring description
warning: disaster 128 (An enormous food surplus) has an unusually small price delta
warning: disaster 129 (A glut on the market) has an unusually small price delta
warning: disaster 130 (A minor drought) has an unusually small price delta
warning: disaster 131 (A seasonal lull) has an unusually small price delta
warning: disaster 132 (An excess of trade) has an unusually small price delta
warning: disaster 133 (A recent increase in trade) has an unusually small price delta
warning: disaster 134 (A spate of break-downs) has an unusually small price delta
warning: disaster 135 (A good harvest of bio-agents) has an unusually small price delta
warning: disaster 136 (An excellent harvest) has an unusually small price delta
warning: disaster 137 (An enormous surplus) has an unusually small price delta
warning: disaster 138 (Damage due to student pranks) has an unusually small price delta
warning: disaster 139 (An excellent harvest) has an unusually small price delta
warning: disaster 140 (A large number of prisoner deaths) has an unusually small price delta
warning: disaster 141 (A series of good raids) has an unusually small price delta
warning: disaster 142 (Damage due to student pranks) has an unusually small price delta
warning: disaster 144 (The discovery of a new drug) has an unusually small price delta
warning: disaster 145 (A shortage in supply) has an unusually small price delta
warning: disaster 146 (Another good harvest) has an unusually small price delta
loading mission data
propagating mission bit effects
showing splash screen
loading sprites
checking memory
loading ship sprites
configuring sprites
initializing player
initializing main screen
opening last pilot file
load pilot data 1
load pilot data 2
load pilot data 3
load pilot data 4
load pilot data 5
load pilot data 6
load pilot data 7
load pilot data 8
load pilot data 9
making alias
dumping pilot log
exploring nebula 129
exploring nebula 130
propagating mission bit effects
---
preparing main screen
setting up world
checking network stack
beginning version check
setting up main screen graphics
doing main screen
latest version is 1.0.A
---
entering game
adjusting sounds
showing intro screen
drawing stuff
drawing more stuff
changing window attributes
playing game
landing on spob 426 (Earth)
evaluating ncb set string '!b6021' (terminating cron 184)
evaluating ncb set string '!b6022' (terminating cron 185)
evaluating ncb set string '!b6033' (terminating cron 192)
paused
resetting window attributes
restoring stuff
showing main screen again
---
main screen disposed
doing cleanup
disposing sounds
disposing buttons
disposing sprites
disposing particles
disposing patterns & picts
disposing sprite layers
disposing sprite world
disposing offscreen buffers
disposing array pointers
disposing dialog buffer
closing QuickTime
carbon cleanup
closing RezLib
closing other tools
clean exit

- end of log -

It's "13000 + shďp ID - 128", not "13000 + shďp ID". Same goes for 14000.

is that so ? well, thanks for answering.

Another question. Arpia 1 is out, right ? I believe i can find it in the add-on pages, if I look for it, but what about arpia 2 ? still under dev ?

(sorry, last time i was "active" on this forum it was like... 2/3 years ago...)

ARPIA1 came out a while back. ARPIA2 should (hopefully) be out in a few days when Pipeline gets back from his honeymoon.