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Alien government won't attack
I have added an alien group to my plugin and I wanted them to attack everyone so I set the xenophobic flag in the govt resource. It didn't work. I then tried adding government class numbers in the enemy classes boxes but it still didn't work. At this point I am getting a little upset since I want to move on but can't. Am I just forgetting something or has EVNEW gone screwy on me?
First, What version of EVNEW are you running? Second, Create a debuglog.txt and put it in your Nova folder. Post what pops up on there after you load the game with you new plugin. Third, Check to see if your using a gov't class that hasn't bee used yet. Try 100 or 101 or something. That could be the problem.
You probably could model your gov't after the mauraders "gov't" :laugh:
I am using EVNEW 1.0.4 and the alien govt class is the same as its govt ID which is 203. I didn't see anything about the govt having problems in the debuglog but I will post it anyway. PLEASE NOTE: This log shows how I cut corners and it also shows incomplete things as well as a couple things from removed plugins.
EV Nova debug log
Output on 8/1/2006 at 7:15 PM
game engine was compiled Dec 3 2005 game engine version is 1.0.9 Windows
opening data files & loading prefs initializing monitor initializing QuickTime building trig table opening platform tool opening file tool opening draw tool opening interface tool opening registration tool initializing arrays opening data files opening files in Nova Files folder: Nova Data 1.rez Nova Data 2.rez Nova Data 3.rez Nova Data 4.rez Nova Data 5.rez Nova Data 6.rez Nova Graphics 1.rez Nova Graphics 2.rez Nova Graphics 3.rez Nova Ships 1.rez Nova Ships 2.rez Nova Ships 3.rez Nova Ships 4.rez Nova Ships 5.rez Nova Ships 6.rez Nova Ships 7.rez Nova Ships 8.rez Nova Sounds.rez Nova Titles 1.rez Nova Titles 2.rez Nova Titles 3.rez Nova Titles 4.rez opening files in Nova Plug-Ins folder: Cetus.rez Full Screen Map.rez loading sounds creating window main window rect: (0, 0, 1024, 768) initializing sprite world creating scratch frames creating offscreen buffers starting music initializing strings initializing status bar initializing objects initializing buttons loading object data warning: assuming implicit reciprocal link from Cetus (1128) to Gecht (358) warning: assuming implicit reciprocal link from Cygnus (1129) to Cetus (1128) warning: assuming implicit reciprocal link from Lyra (1130) to Cetus (1128) warning: assuming implicit reciprocal link from Lyra (1130) to Cygnus (1129) warning: assuming implicit reciprocal link from Gru Al-Dhanab (1131) to Cygnus (1129) warning: assuming implicit reciprocal link from Gru Al-Dhanab (1131) to Lyra (1130) warning: assuming implicit reciprocal link from Norma (1132) to Cetus (1128) warning: assuming implicit reciprocal link from Norma (1132) to Lyra (1130) warning: assuming implicit reciprocal link from Beta Dra (1133) to Lyra (1130) warning: assuming implicit reciprocal link from Mu Peg (1134) to Beta Dra (1133) warning: assuming implicit reciprocal link from Asmidiske (1135) to Beta Dra (1133) warning: assuming implicit reciprocal link from Theta Ser (1136) to Beta Dra (1133) warning: assuming implicit reciprocal link from Phi Vel (1137) to Beta Dra (1133) warning: assuming implicit reciprocal link from Aquarius (1138) to Beta Dra (1133) warning: assuming implicit reciprocal link from Iota Car (1139) to Asmidiske (1135) warning: assuming implicit reciprocal link from Furud (1140) to Iota Car (1139) warning: assuming implicit reciprocal link from Ancha (1141) to Iota Car (1139) warning: assuming implicit reciprocal link from Ancha (1141) to Furud (1140) warning: assuming implicit reciprocal link from Tarazed (1142) to Iota Car (1139) warning: assuming implicit reciprocal link from Tarazed (1142) to Ancha (1141) warning: assuming implicit reciprocal link from Al Thalimain (1143) to Ancha (1141) warning: assuming implicit reciprocal link from Al Thalimain (1143) to Tarazed (1142) warning: assuming implicit reciprocal link from Ara (1144) to Ancha (1141) warning: assuming implicit reciprocal link from Ara (1144) to Al Thalimain (1143) warning: assuming implicit reciprocal link from Aries (1145) to Tarazed (1142) warning: assuming implicit reciprocal link from Auriga (1146) to Beta Dra (1133) warning: assuming implicit reciprocal link from Auriga (1146) to Lyra (1130) warning: assuming implicit reciprocal link from Beta Car (1147) to Beta Dra (1133) warning: assuming implicit reciprocal link from Delta Ari (1148) to Ancha (1141) warning: assuming implicit reciprocal link from Delta Ari (1148) to Tarazed (1142) warning: assuming implicit reciprocal link from Delta Ari (1148) to Iota Car (1139) warning: assuming implicit reciprocal link from Canes Venatici (1149) to Tarazed (1142) warning: assuming implicit reciprocal link from Canes Venatici (1149) to Al Thalimain (1143) warning: assuming implicit reciprocal link from Canes Venatici (1149) to Aries (1145) warning: assuming implicit reciprocal link from Herculis (1150) to Al Thalimain (1143) warning: assuming implicit reciprocal link from Herculis (1150) to Canes Venatici (1149) warning: assuming implicit reciprocal link from Epsilon Leo (1151) to Herculis (1150) warning: assuming implicit reciprocal link from Epsilon Leo (1151) to Al Thalimain (1143) warning: assuming implicit reciprocal link from Epsilon Leo (1151) to Ara (1144) warning: assuming implicit reciprocal link from Calvin and Hobbes (1152) to Gecht (358) warning: outfit item 446 grants ammo to weapon 244, which doesn't use its own ammo warning: Striker (262) has a trade-in value of 1163000 but costs only 1000000 warning: Striker (271) has a trade-in value of 1230500 but costs only 1050000 warning: ITS Manticore (415) lacks hiring description warning: Soc. Un. Marauder (421) lacks purchase description warning: weapon ID 242 on ship type 421 lacks corresponding otf resource warning: weapon ID 243 on ship type 421 lacks corresponding otf resource warning: weapon ID 245 on ship type 421 lacks corresponding otf resource warning: Soc. Un. Marauder (421) lacks hiring description warning: Soc. Un. Battleship (425) lacks purchase description warning: weapon ID 243 on ship type 425 lacks corresponding otf resource warning: weapon ID 245 on ship type 425 lacks corresponding otf resource warning: Soc. Un. Battleship (425) lacks hiring description warning: ITS Argosy (427) lacks hiring description warning: (429) lacks purchase description warning: weapon ID 246 on ship type 429 lacks corresponding otf resource warning: (429) lacks hiring description warning: Mars (158) has a trade center but trades no goods loading mission data propagating mission bit effects showing splash screen loading sprites checking memory loading ship sprites warning: (429) lacks target picture configuring sprites initializing player initializing main screen opening last pilot file load pilot data 1 load pilot data 2 load pilot data 3 load pilot data 4 load pilot data 5 load pilot data 6 load pilot data 7 load pilot data 8 load pilot data 9 making alias dumping pilot log exploring nebula 129 exploring nebula 128 exploring nebula 130 exploring nebula 131 exploring nebula 132 propagating mission bit effects --- preparing main screen setting up world setting up main screen graphics doing main screen --- entering game adjusting sounds showing intro screen drawing stuff drawing more stuff changing window attributes playing game paused resetting window attributes restoring stuff showing main screen again --- main screen disposed doing cleanup disposing sounds disposing buttons disposing sprites disposing particles disposing patterns & picts disposing sprite layers disposing sprite world disposing offscreen buffers disposing array pointers disposing dialog buffer disposing window closing QuickTime carbon cleanup closing MT closing other tools showing control strip clean exit
- end of log -
The aliens attack enemy govt's just fine but they won't attack civilians like I want. I just can't figure out how to make this work.
Hmm, I knowticed on my gov't as well that the only attack you. I changed my gov't class to the mauraders class. I also knowticed that their maximum odds is 175, which might be why they always attack everything. So check your gov'ts maximum odds and see if that might be the problems. If it isn't i might have a few more ideas soon...