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A search turned up negative so... I have managed to find rock island with a level 19 ranger. But Fayleese wants me to find a magic stone Thingy. I have found the cave with shock sphere spell and got it (well obviously). There's probably something to do with the magic wall and the big pylon with the fire at the top. But I don't know what to do next. If I need to do every thing with a conjurer could you steer me in the right direction for that? Help apreciated!
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Originally posted by moUSE EE loiDE UZI: I don't know what to do next.
What you have to do next is look around a little more thoroughly. You can play this plugin with your Ranger and there are some nice cookies available to the Ranger. The plugin was writen as an extention of Spells Expander, and as such, the major rewards go to a conjurer. I have played it through several times with each class (a perk or punishment of being a tester) and I would advise your first experience to be with the strongest character you have.
With all the experience points of those Rock Elementals, you'll be up to level 22 in no time.
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Originally posted by Rubber Ducky: **What you have to do next is look around a little more thoroughly. You can play this plugin with your Ranger and there are some nice cookies available to the Ranger. The plugin was writen as an extention of Spells Expander, and as such, the major rewards go to a conjurer. I have played it through several times with each class (a perk or punishment of being a tester) and I would advise your first experience to be with the strongest character you have.
**
Well I've explored all of rock island. Is there something that goes on out side of rock Island (beside talking to Fayleese?)? And those Rock elementals Are frickin' Hard! It took me 7-8 hits and 1 was at barely less than 1/2 health, Retaliating at 30-70 damage to me!
Southern rim of the island. I mean, look there.
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Originally posted by moUSE EE loiDE UZI: **Well I've explored all of rock island. Is there something that goes on out side of rock Island (beside talking to Fayleese?)? And those Rock elementals Are frickin' Hard! It took me 7-8 hits and 1 was at barely less than 1/2 health, Retaliating at 30-70 damage to me! **
When you mentioned that you were level 19, I thought you might be having a tough time on Rock Island. If I remember correctly, there are 107 Rock Elementals on that main screen. At 2300 experience points per creature, that's almost 250,000 experience points that can be earned if you clear the deck. I think my Ranger was level 23 before he could move around with any confidence. Each Rock Elemental has a stamina of 1000. You will have to get stronger. I don't want to discourage you, but Rock Elementals are not the strongest foe you can run into over there.
All action in this plugin shuttles back and forth between Rock Island and Dernath. But on Rock Island there are five places to leave the main screen. You haven't found them all yet.
Originally posted by Rubber Ducky: **All action in this plugin shuttles back and forth between Rock Island and Dernath. But on Rock Island there are five places to leave the main screen. You haven't found them all yet.
I have only managed to find three, one the cave in the center of the island, another the rock bridge to the mainland and the last a cave you have to "find". As a ranger, am I restricted from finding the other two? The plasma at the top of the screen seems impenetrable but again that might be because I am a ranger.
On a side note, I had a question regarding ranger spells. I have found the tome of shock sphere but am unable to learn the spell(in the inventory list it has red letters). I am a level 23 ranger.
Any help would be appreciated.
------------------ Creativity is more important than knowledge. -Albert Einstein
Rangers cannot use spellbooks. Only conjurers can. And yes, you can get through the field at the top. You need the correct item. And there are only four places on Rock Island to get to a new screen. All classes can access them.
Originally posted by LifeKnight: And there are only four places on Rock Island to get to
Conjurers have a fifth place they can go to leave the main screen (at least for a short while.) It, too, takes a special item to get there.
Originally posted by darebak: I have found the tome of shock sphere but am unable to learn the spell
But it is worth something for finding it. You can sell it for a good price.
Originally posted by Rubber Ducky: **Conjurers have a fifth place they can go to leave the main screen (at least for a short while.) It, too, takes a special item to get there.:p
But it doesn't take you to a new screen...that's what I meant.
World of Ch@0s has 5 new maps, mOUSE EE and darebak. Try to find them all (good luck)!
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I decided to try out my conjurer file today just to get some where in that. The odd thing is, my WoW spell won't wear off! it's been like, 30 minutes :mad:! It's makes no sense and with it on constantly I can't switch for the magic axe! :mad: :mad:
Originally posted by moUSE EE loiDE UZI: **I decided to try out my conjurer file today just to get some where in that. The odd thing is, my WoW spell won't wear off! it's been like, 30 minutes:mad:! It's makes no sense and with it on constantly I can't switch for the magic axe! :mad: :mad:
Wizard of War spell is from Spells Expander. You need the Magic Axe on Rock Island which in in World of CHa0s.
From the WoC Read-Me-First: Items or spells which rely on a timer for their proper execution will not function in the same way when cast or used in new territories. If the timer normally limits the length of a spell in effect, this spell will not turn off in a new area.
To get rid of the WoW spell you will have to spend the usual amount of time that the spell lasts on the mainland (PoG map) to allow the timer to expire.
There, that was simple. It told you that before you cast it (that is, if you read the Read Me First first. )
The same thing applies to moki. Which is good because your super-powers won't wear off while you're fighting nasty creatures.