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I see that adding extra crunch tikes in Ben's pre-made levels work fine.
When I make crunch tiles in my own levels the same way, if the crunching tile is alone, it goes from: C to *** ***.
But when I have tiles stacked, like: C C C then it instead leaves
C F C.
(F is a thing between an floor and a ceiling or a right wall and a left wall... Like to make a thicker wall - I's basically a square of rock.)
In Ben Spees' levels, it would leave:
*** ***.
Basically... HELP!
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Hmmm...make sure all crunch tiles are set to the same direction type, the four arrows pointing out. All other direction types are unsupported and I don't know how they act in gameplay. Secondly, make sure all crunch tiles have a type at or below 4. Again, 5+ are unsupported.
If that doesn't help, then I will gladly take a look at the level myself.
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I've had this problem before, and I sort of remember a solution to it, I think. Set the "F" tile to 95 in the Define FG Tiles window.
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Actually, It seems to be fixed in Aschaff's patched version. Thanks for the help anyway. I'll remember to come back in case it happens again. Berry Chan