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Hey I used to do a lot of plug development, but haven't for about a year. Now i'm back, but my memory is a little faulty.
How do you make an outfit that disappears after you use it once?
Edit: For further info, I'm making an outfit called "spare parts", what i want it to do is repair your ship once when you are disabled, then delete/sell itself. Is this possible?
This post has been edited by Razzle Storm : 29 October 2005 - 02:35 PM
Hm... no. There is no way to tell if your ship has been repaired. You can however make the ouftit disappear right after buying it
This might be possible with crons...
But with crons i would have to know the time the ship would become disabled.
Actually, that might work for something i have in mind. You've struck me with an idea. I could have a mission where the ship "breaks down" and you need spare parts to fix it, or you have to ask another ship for help. Maybe make a "Extremely-used shuttle" or something similiar. Kind of the same thing as buying a crappy car then having it break down on you in a week.....
I'll work on the idea.
Thanks.
This post has been edited by Razzle Storm : 29 October 2005 - 10:37 PM
Isn't there an option to make a mission fail if you're disabled?
You could start a mission invisibly when you buy the spare parts, and then on fail have it set a cron to remove the spare parts a day later.
Of course they could undisable themselves multiple times with the same set of spare parts, but I don't think there's a way around that.
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Yes there is, and i think i've got a theory down. Now i just have to implement it and see if it works.