Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
Guy, on Sep 19 2004, 08:25 AM, said:
It doesn't have to be a single image. The Thunderforge may use only one, but you can add mulitple sets to any of the different sprites and they'll behave the same way the extra base sets do. View Post
Realy? That would be perfect if it works. I didn't think the WeapImage could do that because it didn't have the SetCount or BaseFrameCount flags like the others.
Picquilarius, on Sep 19 2004, 08:33 AM, said:
Realy? That would be perfect if it works. I didn't think the WeapImage could do that because it didn't have the SetCount or BaseFrameCount flags like the others. View Post
It may have to be either 1 set or the same number of sets as the base, but I haven't tested it so I'm not sure.
Well, I tried to put an animated PICT in the WeapImg feild, but it doesn't seem to work. I think the WeapImg has to be the exact same number of frames as the base sprite, as it's basicaly just another layer that activates when you use a weapon.