Make a new ship...?

What programs involved and how? Useing Mission computer

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O.

If you're just going to use existing ship graphics, it's quite easy, and you have everything you'll need (MC). The best way to do this is to modify an existing ship to see what everything in the resource does; once you're comfortable with that, just make a new one yourself.
It takes a lot of work to make ship graphics for Nova, and this is something everyone asks about. Look around, and there should be some relatively recent topics about this.

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Mission Computer is a fine program in which to make a new ship. First, you'll need to create a new shïp resource. Simply click on shïp and hit new. Then put the name of your ship in the "resource name" field when the dialog comes up. Assuming that this new ship is not meant to replace a Nova ship or to be part of Total Conversion, you'll have to use an ID number that isn't taken. Nova uses ID numbers 128-414 and ID number 895. Just put in a number that isn't used as the ID of your shïp resource (415 might be a good choice.) Mission Computer itself has pretty good descriptions of the purposes of each field, so I won't waste time explaining them all here. Also, you can check out the Nova Bible for even more information about the shïp resource. Assuming this is a ship for the Nova scenario, make sure you've set the contribute flags appropriately. Check out (url="http://"http://www.ambrosiasw.com/webboard/Forum9/HTML/005629.html#")this topic(/url). Once you've filled out the necessary fields for your new ship to your satisfaction, the hard part begins.

Now your ship needs some graphics. There are three ways you can get graphics for your ship. You can use the Nova graphics, you can use graphics from a public shipyard, created for developers like yourself, or you can make your own graphics. For the purposes of explaining the shän resource, I'll assume that you're using Nova's graphics for your ship. For every shïp resource in the game, there is a shän resource with the same ID number. When you create a shïp resource, you need to create a shän resource with the same ID number that provides the graphics for that ship. If you want to use the Nova graphics for your ship, simply find the shän resource of the desired ship in one of the Nova Ships files, copy it, and paste it into your plug-in. Make sure to change the ID number to match the ID number of your shïp resource. Now, drag your plug-in into the Nova Plug-in folder and you're off to the races.

If you plan to use other people's graphics or to make your own then there is more work involved. First you will have to create a sprite for your shîn resource. Searching around on the forums or google will help you find some shipyards where you can download ships in varying states of readiness.

If you're planning on making your own graphics then you'll need a number of things. First you'll need "Sprites" from (url="http://"http://w00tware.ev-nova.net/")w00tware(/url) to turn your rendered ship into something Nova can deal with. You'll also need a graphics program to model your ship and animate it. Here's a good topic reviewing different 3D modeling and animation programs: (url="http://"http://www.ambrosiasw.com/webboard/Forum9/HTML/005503.html")http://www.ambrosias...TML/005503.html(/url) . Also, you'll need a copy of "Addships.txt" which explains how to render an animation of your ship that will then be converted by Sprites into a Sprite that can be used by Nova. You can get that, along with other extremely useful documentation (url="http://"http://mirrors.wamug.org.au/ambrosia/evn/guides/")here(/url).

And now, it's time for lunch.

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Hey Capt. I have the RLE programs, I put my pict and shan into to a res and sent them through RLE but for some reason two fields appear NX, NY. Then I try a spin it works fine except the mask and other pic have the same rle8 and reld id. Soem help would be much appreciated.

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I am the Ace of games
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Hmm… NX and NY refer to the dimensions of your sprite pict as far as I know. The dialog usually comes up if you have an unconventional number of frames in the movie that you are attempting to sprite, such as 35. Are you saying that the dialog comes up when you try to RLE an already working shän? If you want to email me the files in question I'd be more than happy to take a look at them and try and puzzle it all out.

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First off there was no shan wiuth the file I made one to go with it and the images I am using are at (url="http://"http://modenstudios.com/evodev/")http://modenstudios.com/evodev/(/url) under shipyards>Meowx ship singles>the X-wing. If you have trouble let me know I ll try to clarify. The shipyards button is at the very top of the header.

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I am the Ace of games
I can out fly any comp

Thank you Captain, Sir!

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O.

Ace, I think I've figured out your problem. I downloaded the images and tried to make a shän out of them and then RLE it. After some playing around I managed to duplicate your problem. Once you've made a ResEdit file with both the picts in it (3/4.mask and 64x47 sprites), then you create a shän resource using those two picts as your baseimage and basemask. If I understand you, then this much you've done fine. I think your problem does stem from the shän resource. I was able to bring up the NX NY dialog from the enRLE program when I switched the FramesperSet and BasesetCount fields. Frames per set should normally be 36 and BaseSetCount should normally be 1 for this shän, but if you reverse them, then enRLE complains about the NX and NY fields. If this doesn't solve your problem, I do have a Nova plug-in file with the shän all set up and the images in RLE format which I can send to you.

Oly, no problem.

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"If there's anything more important than my ego, I want it caught and shot now."
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Ok. Ill try that and thanks.

Ok it worked I forgot to even add the frames per set field.

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I am the Ace of games
I can out fly any comp

(This message has been edited by Ace3 (edited 08-21-2004).)

Any tips on how to do this with EVNEW?
Thanks in advance.

-stlyesom

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EVNEW imports an image file in a grid format, just like EnRLE. It can be any Quicktime-readable format.

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