Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
Ok I've started making my plug (see topic titled Unwanted Graphics)
I just wrote the first mission, but I tried to place Auroran warships in the dest. syst. but when I got there, there were no ships. First I tried putting ships in using the ShipDude thing in the mission resource, but when this didn't work, I used aux ships (also in the mission resource) but still nothing. What do I need to do to add ships?
Also, how do you make mission bits (ie so one will automatically appear after another is completed) and cut off major strings?
This is my first major plug so any help will be greatly appreciated.
Any major help will get a mention and maybe be a Dude in my plug.
If it's of any use to anyone, the first tiny bit of the plug I have done so far is (url="http://"http://f2.pg.briefcase.yahoo.com/bc/pp0u20e8/lst?&.dir=/My+Documents&.src=bc&.view=l")here.(/url)
------------------ Never hit your mother with a shovel - It leaves a dull impression on her mind
(This message has been edited by pp0u20e8 (edited 08-17-2004).)
Quote
Originally posted by pp0u20e8: **Ok I've started making my plug (see topic titled Unwanted Graphics) I just wrote the first mission, but I tried to place Auroran warships in the dest. syst. but when I got there, there were no ships. First I tried putting ships in using the ShipDude thing in the mission resource, but when this didn't work, I used aux ships (also in the mission resource) but still nothing. What do I need to do to add ships? Also, how do you make mission bits (ie so one will automatically appear after another is completed) and cut off major strings? This is my first major plug so any help will be greatly appreciated. Any major help will get a mention and maybe a ship in my plug. **
First of all, when it comes to adding ships, use the "shipdude" part, make sure that you have more than 0 ships in the number field, and that you have checked something like "nav default 4" and that the system ID is correct. The basic mission bits to activate to cut off major strings are b511 and b515. For more details I would suggest you using the "Nova Reference" (if you don't have it, try to get it) because it lists almost all the used bits in Nova. From then on you can see what bits are not used (I know that from 900 to 950 are free) and yourself use them in your plug.
To add mission bits in the mission resource, you go to the Control Bits section. In the accept field you need to put all the conditions for the mission to be available. For example if you want the mission to be available if no first mission of a major string has been started, you could put in the "Offer If": !((b511 | b515) | b900) This means "not (( bit 511 set OR bit 515 set ) OR bit 900 set", so if either of these bits is set then the perimphacies are set to 1 (yes) and the "not" operation transforms that into a 0 (no). So try to become familiar with boolean expressions before really getting far in the plug. If you are using mission computer, I know they are pretty well explained if you click on the three dots. Then you can decide to put "b900" in the "OnSuccess" field, meaning that when the mission is completed, the bit number 900 will be set, meaning you can make another mission available by putting: "offer if: b900 & !b901" The !b900 in the first case and the !b901 in the second one are necessary if you want to make those missions only appear once.
Is that already enough for starters?
------------------ Pace (haldora) Triton Yards CEO ~ (url="http://"http://speculation_plug.home.insightbb.com/")Speculation(/url) -- Cartman: I hate hippies! I mean, the way they always talk about "protectin' the earth" and then drive around in cars that get poor gas mileage and wear those stupid bracelets - I hate 'em! I wanna kick 'em in the nuts!
(This message has been edited by Pace (haldora) (edited 08-17-2004).)
You need to define both the ShipDude and ShipSyst. ShipSyst is the system where the dude appears in; set this to your dest. syst. 128-2173: specific system ID. I dont know about mission bits too much... there is so much stuff. But I can try. You can make it so that a mission sets a bit on completion (OnSuccess field), and that the next mission is only avaible for those who have the bit set from completing the last mission (AvailBits field). You can cut off major strings by setting b511, I think.
Edit- Rats. Pace beat me to it, and he was more thorough than me. :frown: Oh well, he is much better in Nova plug-making. I am more used in EV and EVO plugs... ------------------ I am eager to try to answer mission questions "There is nothing certain but and taxes"- Benjamin Franklin
(This message has been edited by General Cade Smart (edited 08-17-2004).)
Originally posted by General Cade Smart: **You need to define both the ShipDude and ShipSyst. ShipSyst is the system where the dude appears in; set this to your dest. syst. 128-2173: specific system ID. I dont know about mission bits too much... there is so much stuff. But I can try. You can make it so that a mission sets a bit on completion (OnSuccess field), and that the next mission is only avaible for those who have the bit set from completing the last mission (AvailBits field). You can cut off major strings by setting b511, I think.
Edit- Rats. Pace beat me to it, and he was more thorough than me. :frown: Oh well, he is much better in Nova plug-making. I am more used in EV and EVO plugs...**
Much better in Nova plug-making? Waw. Thanks man Anyway, it's always better to have many different opinions, it makes the statements more complete.
I did this, but no ships were there in the system.
http://tinypic.com/2kt3r
The ships were supposed to be Auroran Warships, and the system was Kel'arly
When you try again, do you keep using the same pilot? Because when you change part of a mission, it only takes effect when you start the mission over again.
I start a new pilot.
I can't figure out what I'm doing wrong. I'm using a unused resource and everything
Check and see if there are multiple versions of Kel'ariy. If so, you may be setting them to be in the wrong one.
------------------ The programmer's code of entomology: there's always another bug. There are 10 types of people in the world: those who understand binary and those who have friends. Windows users: stop asking for plugins. (url="http://"http://www.aznt.com/EVN/EVNEW/")Make one yourself.(/url) (url="http://"http://www.cwssoftware.com")Sephil Saga Website(/url) | (url="http://"http://www.evula.org/infernostudios/search.html")Add-ons Search Engine(/url)
I don't want to sound condescending, but do you actually have the mission? Otherwise, all I can think is that this might be the wrong Kelar'iy
------------------ What if God smoked dope like us, drove a purple flowered hippie bus...
(This message has been edited by GOD (edited 21-12-2012).)
Kel'ariy is syst 237, not 254.
------------------
Oops there's my mistake then. Got the dude and system mixed up. Ne'er mind eh!
Thanks everyone for all your help. Especially slouch, for reminding me how dumb i am!
FluffyWithTeeth, what do you mean do I actually have the mission?
Originally posted by Pace (haldora): **For example if you want the mission to be available if no first mission of a major string has been started, you could put in the "Offer If": !((b511 | b515) | b900) This means "not (( bit 511 set OR bit 515 set ) OR bit 900 set", so if either of these bits is set then the perimphacies are set to 1 (yes) and the "not" operation transforms that into a 0 (no). So try to become familiar with boolean expressions before really getting far in the plug. **
Thanks for the detailed response Pace. I never knew A Level Statistics could actually be useful in real life!
Wow I can now do mission bits! Thanks Pace!
And I fixed that mission and did another couple.
Next problem. Using EVNEW, how do I make it so that Pers. ships appear in a system? I would like to make MBurch, Frandall etc appear when I jump into sol during the mission I am currently doing. I can't do it in the mission screen, as that just adds ship types and dude types. I also tried to make an ATMOS dude fleet, but to no avail.
Any ideas?
Ok no replies, does this mean it's not possible?
Originally posted by pp0u20e8: **Wow I can now do mission bits! Thanks Pace!
**
I think the easiest way to do that would be to make a duplicate of Sol, add the persons to the AlwaysPers fields, and set up the Visibilities so that the duplicate system only appears during the mission.
------------------ "The Macintosh may only have 10% of the market, but it is clearly the top 10%." — Douglas Adams
Thanks