Graphics Artist(s) Wanted

Good day.

AP^3 and the Retribution Production team are currently looking for a talented graphics artist willing to engage in auxiliary/supplemental graphics work for the upcoming plug-in Retribution, which is past the halfway mark in terms of completion.

How do I apply or find out more? Post here, at (url="http://"http://www.zhouj.net/Forum")zhouj.net Forums(/url), or give me an e-mail. If possible, include a sample of your work.

What would my obligations be? As of now, we are looking for a graphics artist or artists capable of replicating to a reasonable degree of accuracy and proficient with his or her 3D tools nine or so ships from concept art such as these: (url="http://"http://img15.photobucket.com/albums/v45/AustinZ/Public/FNSFighter.jpg")Fighter(/url), (url="http://"http://img15.photobucket.com/albums/v45/AustinZ/Public/FNSFrigate.jpg")Frigate(/url), and possibly a few outfit graphics, at the artist's discretion, before the month of August. There would be no obligation to continue work on other AP^3 projects after the assignment has been completed or Retribution has been released, although the option remains open if the artist is interested.

Tell me about the Retribution Production team. Am I working for vaporware? The Retribution Production team currently possesses three dedicated artists (among other personnel), with auxiliary personnel providing assistance. Communication is frequent and team morale is high. Contact individual team members at (url="http://"http://www.zhouj.net/Forum")zhouj.net Forums(/url) for more information. We do not wish to disclose the true extent of our progress in public, but if you are interested, feel free to contact me.

What is this 'Retribution'? What is it about? Retribution is a plug-in for Escape Velocity: Nova, being developed under the auspices of (url="http://"http://www.zhouj.net/Forum")AP^3 Productions(/url). Following is a portion of the Original Promotional Summary:

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From a shaky and uncertain start, the brave explorers of the Starbound Project forged humanity’s path towards the unexplored stars beyond Sol. Braving unknown conditions beyond the scope of human understanding: sensors interference that left many vessels eternally stranded, perilous asteroid fields and uncharted worlds, mankind learned- slowly, painfully, but surely. Early explorers marveled at the beauty of lush, fecund planets filled with alien life-forms and the harsh majesty of rocky desert vistas and pink skies alike, establishing colonies on worlds good and bad, colonies that would develop into worlds of their own accord and renown.

Technology advanced. Interstellar travel moved from the bleeding edge of human experience to something that people were now becoming used to- an uncomfortable and wondrous ease, but an ease nonetheless. Commerce and trade sprang up between blooming colonies, enterprising souls sought their fortune among humanity’s many new worlds, and expeditions seeded an ever-increasing number of planets with human presence. Yet, as humanity grew more confident, the evils of mankind followed him into space.

The Outer Worlds and the Core Worlds pulled apart and became antagonistic. The Enaratolian Worlds, far to the east of Sol, withdrew into isolationism. Fledgling human exploration and settlement had grown into the beginnings of an era of interstellar nations: the resplendent Free Nations of Sol, the sinister Neo-Socialist Enlightenment, and the distrusting Enaratolian Confederation- all host to billions who now called space and alien worlds their home and Earth simply another world orbiting a yellow star.

Yet humanity was not alone. The Naztain came, sudden and terrible. The retaliation of the Enlightenment was even more horrible: although the Naztain fleets penetrated within striking reach of Earth itself, the adversary was pushed back. The Enlightenment proceeded to end the war and ensure the sudden disappearance of the alien enemy in such a manner that none would dare oppose its military might, not human nor alien. There was no peace, though: Enlightenment forces plunged the Free Nations of Sol and the Enaratolian Confederation into turmoil shortly after the conclusion of the Naztain War.

A period of darkness, suspicion, and hostility has descended upon humanity. Today, the Enlightenment exists, a ring of systems encircling the Free Nations of Sol and touching the Enaratolian Confederation at its extreme eastern boundary. Their unseen leaders plot the arcane path of the Enlightenment- captains of a vessel following a map too horrible for human comprehension. The Free Nations of Sol watches anxiously as news of terrible happenings trickles across the tightly-sealed Enlightenment-Free Nations border. As for the Confederation, it lies eying both Polaris and Sol with growing suspicion and resentment.

Thank you very much for your attention, and have a nice day.

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(This message has been edited by UE_Research & Development (edited 07-14-2004).)

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Originally posted by UE_Research & Development:
**

As of now, we are looking for a graphics artist or artists capable of replicating to a reasonable degree of accuracy and proficient with his or her 3D tools nine or so ships from concept art such as these: Fighter, Frigate, and possibly a few outfit graphics, at the artist's discretion, before the month of August.

**

I must admit that's the best 'We need someone to do graphics' post I have ever seen. Very well presented indeed. Kudos to you on that.

Also, Retribution looks like it's comming along nicely, The landing pic that was posted on the IG was really good.

But, Before the month of August? Is that you want the member to join before the month of August, or you want the 9 ships and various outfit graphics for the start of August? I sincerely hope that it's the first one, because 15 or so days to create 9 ships and whatever outfits seems like an unreasonable request. It may be just me though.

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Thank you very much for the comment :). A note to prospective applicants- most terms are negotiable, some are not. Please contact me privately for more information.

Would 25 days be more reasonable in your opinion?

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For ships concepts of that complexity of design to be completed to a high quality standard, I'd probably allow at least a week each, more for more complex designs. That'd be fast for me, but then, I tend to work slowly.

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If I weren't so busy, I'd say that t would take at least a week for either, although that'd mean working everyday for a good portion of the day. And the Frigate would be really hard to meet my standards in that timeframe. To tell the truth, though, I'm a slow modeler, and it's typical for me to spend upwards of a month on a single model to get it to the level that I want it. But alas, I'm already working on two projects and they're taking up pretty much all of my free time as it is.

Matrix

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(This message has been edited by what_is_the_matrix (edited 07-14-2004).)

Hmmm....I suppose my graphics artists are just fast, then. (shrug)

I can split those nine ships into two sets: one set of five civilian ships and one set of four military ships. I may be recruiting multiple artists for the sake of this portion of the project; I am quite compelled to at least attempt to stick to a basic time-schedule that zhouj has laid out, but nothing as of yet is set in stone.

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Quote

Originally posted by UE_Research & Development:
Hmmm....I suppose my graphics artists are just fast, then. (shrug)

Or maybe they do things less detailedly than w_i_t_m's and my views of what would be a good job of modeling and texturing those concept sketches? If you could post some existing work, it'd give a better idea of the quality you want, than just posting (quite nice, detailed, and complex) design sketches, which are a bit more open to interpretation in terms of final quality.

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Quote

Originally posted by Weepul 884:
**Or maybe they do things less detailedly than w_i_t_m's and my views of what would be a good job of modeling and texturing those concept sketches? If you could post some existing work, it'd give a better idea of the quality you want, than just posting (quite nice, detailed, and complex) design sketches, which are a bit more open to interpretation in terms of final quality.
**

Yea... To get what I think would be good quality wouldn't be any less than 100k polys for the frigate, and I'd more than likely model it twice, although with a deadline, I might skip that step.

Matrix

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(url="http://"http://htf.mondominishows.com/valentine/main.asp?seed=7375&serial;=214877")The funniest valentine I've ever gotten.(/url)

I'll keep that in mind and revise the deadlines a bit and also other parts of the initial offer; I'll also modify the intro post to include links to some finished graphics when I have time to move them to my Photobucket.

The offer remains open, though.

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I am currently free to do anything. Even though I am working on my own TC, I'd be glad to help. Please E-mail me at: ahofferth@yahoo.com or contact me via AIM: KaputtCJBCOM
---------------------------------------------------)

However, like many have said, for that amount of complexity, I'd need more than the time period you've specified. Texturing for a ship like that could take a week to get right.

Here is some of my earlier work. ( I'll post my TC's Kelias Fighter ).

- (url="http://"http://s94643297.onlinehome.us/aaron/Hallway_1.jpg")Hallway(/url)
- (url="http://"http://s94643297.onlinehome.us/aaron/Kelias_Fly_FRONT.jpg")Kelias Fighter(/url)
- (url="http://"http://s94643297.onlinehome.us/aaron/Gajdium-CS90.jpg")Outfit:Gajdium-CS90(/url)
- (url="http://"http://s94643297.onlinehome.us/aaron/BULLETS.jpg")Bullets And Cross 1(/url)
- (url="http://"http://s94643297.onlinehome.us/aaron/BULLETS_2.jpg")Bullets And Cross 2(/url)

Sorry I didn't add more ships, though I promise I am perfectly capable of making them.

- Nero

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Contact Me For: 3d Modeling / Digital Media / Music&Sound; FX / Web Design

(This message has been edited by n3ro (edited 07-15-2004).)

(This message has been edited by n3ro (edited 07-15-2004).)

Quote

Originally posted by Weepul 884:
**Or maybe they do things less detailedly than w_i_t_m's and my views of what would be a good job of modeling and texturing those concept sketches? If you could post some existing work, it'd give a better idea of the quality you want, than just posting (quite nice, detailed, and complex) design sketches, which are a bit more open to interpretation in terms of final quality.

**

My post on the image gallery, though not a ship, is a good example of the quality of the work we're doing. And it was done in one day. 😛

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Wow I just totally finished a new frigate in less than one day. 🙂 so never mind what I said. If you need me I'll do my best.

- Nero

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Contact Me For: 3d Modeling / Digital Media / Music&Sound; FX / Web Design

I've posted a reply to your topic on the zhouj.net Forums. Good stuff there :).

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Posted a new ship on your forum. Enjoy 🙂

- Nero

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Contact Me For: 3d Modeling / Digital Media / Music&Sound; FX / Web Design

Wish I could reccomend myself, alas, 2 1/2 months in 3D I don't think I'm worthy. Anyway, you might want to check out Arion's website at: (url="http://"http://homepage.mac.com/starlight_dev/PhotoAlbum4.html")http://homepage.mac....hotoAlbum4.html(/url) and look him up. He's definetily my favorite 3D artist on the IG. Hope he dosen't mind me recomending him without his permission.
😉
btw, if someone knows where my "Sprites" post went, I would appreciate it.

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(This message has been edited by Flamingblade (edited 07-29-2004).)

Weepul, matrix: A week? Man, if I'd had a week per ships I'd have been lucky. We were cranking out 5 a week for Nova at one stage.

Dave @ ATMOS

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Quote

Originally posted by pipeline:
**Weepul, matrix: A week? Man, if I'd had a week per ships I'd have been lucky. We were cranking out 5 a week for Nova at one stage.

Dave @ ATMOS
**

Different aims, different requirements, I suppose: production environment vs. an unusually high personal aim for the final product's quality. Fortunately, I'm not in a production environment, but I have succeeded in banging out a small-monthly-competition-winning texture for a model in a few hours...

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Quote

Originally posted by Weepul 884:
Different aims, different requirements, I suppose: production environment vs. an unusually high personal aim for the final product's quality. Fortunately, I'm not in a production environment, but I have succeeded in banging out a small-monthly-competition-winning texture for a model in a few hours...

Point, and game. 🙂

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Well... it looks like I'm back, so hopefully I can take up some of the slack that I left off when I suddenly became concerned with doing well at uni all of a sudden. 😛 But with three D's and one HD, I think it was worth it.

We'll see if I can polish of those NSE buggers before the midsemester peak of work... Maybe. 🙂

~A~

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"How can I make it go faster?" -Me-