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I don't recall seeing this anywhere, so I'm going to ask it first. I'm designing a brand new (at least to my knowledge) concept weapon. It would be like a E.M.P. torpedo, but with a large splash radius. But here's the catch, anything within that splash radius takes full shield damage, but absolutly zero armor damage (to simulate a massive electromagnetic pulse). I was also wondering if it would be possible to set some delay between the torpedo hitting the target ship, and the pulse detonating. Also, if it would be possible for it to cause damage only upon hitting a ship, and not when just randomly fired, that would be perfect. So, to recap:
Obliterates Shields, yet no armor
Delay between impact and actual pulse
Only Detonates on impact, yet won't fly on forever
I've messed around in ResEdit, but just can't get it to work out right. (Actually, I can bearly get it to work at all, maybe I'm just an idiot. ResEdit must be having one of those common I-D10-T errors )
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(This message has been edited by PigDog4 (edited 08-02-2004).)
About the "obliterate shiels, not armor", all you have to do is put an absurdly high value for "energy dmg" (shields) and put 0 for "massdmg (armor).
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There are a couple of different way of doing this, depending exactly what kind of effect you want:
1. When the torpedo hits, it throws the ship back. Then, the first submunition (which is invisible and does no damage) takes off and hits the target, repeating the process. The second round of submunitions is the pulse. You can adjust the delay by increasing or decreasing the speed of that intermediate shot. This way, the pulse seems to come from the target ship after a delay.
2. When the torpedo hits, its submunition is an invisible, stationary mine that detonates after a certain amount of time. This way, the pulse comes from the point of impact.
You also want to set the flag "Don't fire submunitions when shot expires."
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for 3 just set the flag "passes over asteroids" and make sure "detonates at end of count (flak)" or something like that is NOT checked.
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Cool, thanks guys. Now I just have to make a cool explosion graphic for the thing. Thinking along the lines of the EMP torp, but bigger and cooler!
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