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Nova is acting...odd. I was trying to get the first Sigma mission, and got so frustrated that I went into Nova Data 1 and set the Avail to 100%. I also checked my pilotlog to see ifthere were any ncb problems. No. So I should get the mission, right? Wrong. So I got annoyed enough that I removed the regular test expression (I kept it in a worthless crön) and left only !b33. It STILL won't work. I noticed that something was very weird indeed; my plug-in I had in there was screwing up my pilot. So I restarted my pilot, and it STILL won't work! What the hell is going on?
------------------ The programmer's code of entomology: there's always another bug. There are 10 types of people in the world: those who understand binary and those who have friends. Windows users: stop asking for plugins. (url="http://"http://www.aznt.com/EVN/EVNEW/")Make one yourself.(/url) (url="http://"http://www.cwssoftware.com")Sephil Saga Website(/url) | (url="http://"http://www.evula.org/infernostudios/search.html")Add-ons Search Engine(/url)
Can you post your pilotlog?
~Tim ^_-
------------------ "Hanging is too good for a man who makes puns; he should be drawn and quoted." --Fred Allen
I s'pose.
EV Nova pilot data dump
Output on 7/30/2004 at 0:29 AM
Game version: 1.0.8
Plugins loaded: none
Pilot name: Brian Norwood Pilot nickname: Brian Pilot gender: male Strict play: no Seen intro screen: yes Ship name: Exiprise Ship type: Shuttle (128) Current system: Sol (130) Legal status: 0 (in system 130) Game date: 7/19/1177 Fuel: 200.00 Cash: 24000 Kills: 0
Current cargo: none
Active missions: none
Mission bits currently set: b6010 b6016 b6021 b6022 b9215
Escorts: none
Items currently owned: none
Stellars currently dominated: none
Stellars currently destroyed: none
Active ranks: none
Active disasters: An enormous food surplus (128) on Port Kane (137) - 7 days left A glut on the market (129) on Georgia (175) - 0 days left A minor drought (130) on Altia (163) - 3 days left A seasonal lull (131) on Gineia (213) - 15 days left An excess of trade (132) on New Ireland (139) - 15 days left A recent increase in trade (133) on Lodestone (182) - 5 days left A spate of break-downs (134) on Greenwich (185) - 15 days left A good harvest of bio-agents (135) on Hargen (143) - 14 days left An excellent harvest (136) on Tre'ar Vilarn (245) - 36 days left An enormous surplus (137) on Ver'ar Pised (248) - 75 days left Damage due to student pranks (138) on Romule (305) - 5 days left An excellent harvest (139) on Aria (334) - 29 days left A large number of prisoner deaths (140) on Eguit (316) - 7 days left A series of good raids (141) on Houseless (318) - 0 days left Damage due to student pranks (142) on Palein (328) - 29 days left The discovery of a new ore deposit (143) on Atar (331) - 27 days left The discovery of a new drug (144) on Tranquility (354) - 27 days left A shortage in supply (145) on Heraan (360) - 8 days left Another good harvest (146) on Stlap (378) - 36 days left
Active cron events: 157 - durationCounter: 0 holdoffCounter: 225 161 - durationCounter: 21 holdoffCounter: 187 162 - durationCounter: 21 holdoffCounter: 156 163 - durationCounter: 21 holdoffCounter: 125 164 - durationCounter: 21 holdoffCounter: 95 165 - durationCounter: 21 holdoffCounter: 156 166 - durationCounter: 21 holdoffCounter: 185 167 - durationCounter: 21 holdoffCounter: 155 168 - durationCounter: 21 holdoffCounter: 158 169 - durationCounter: 21 holdoffCounter: 95 173 - durationCounter: 10 holdoffCounter: 0 179 - durationCounter: 10 holdoffCounter: 0 184 - durationCounter: 7 holdoffCounter: 0 185 - durationCounter: 11 holdoffCounter: 0 186 - durationCounter: 5 holdoffCounter: 4 191 - durationCounter: 5 holdoffCounter: 4 192 - durationCounter: -15 holdoffCounter: 0 400 - durationCounter: -1 holdoffCounter: 0
- end of log -
One thing I'm seeing is that the required kill rating be at least ten, and that you have at least ten tons cargo capacity. Not too sure about the bits. You'll get the mission in the shipyards on Earth.
~Tim ^_^
D'oh! That explains it. The Combat rating. Thanks!
Yeah, that's the first thing I work on when I get a combat-capable ship (I prefer Pirate Valks)!
Have fun! ~Tim ^_-
I finished a disabled Pirate Thunderhead.
Did you know that the upgraded (i.e. used and 75,000 credits) Heavy Shuttle was capable of destroying Pirate Vipers?
Wonderful. Just what I wanted to know.
------------------ One wonders just HOW the "Engine Upgrade" increases the ship's speed by 150 AU/hr in the original EV....