Speed jumps to 2x when weapon is fired

While testing ships and weapons for a new TC in a bare-bones environment without the Nova data files, I've noticed that whenever a weapon is fired, the game jumps to 2x speed, and remains there until after the weapon sprite disappears. This happens no matter what weapon is being fired and no matter whether or not the player or an NPC ship is firing the weapon. It's quite annoying, as it (obviously) makes the refire rates and ship speeds I'm trying to experiment with appear twice as fast during combat.

If I test my plug-in with the Nova data files present, then the problem disappears, but if the plug-in is by itself or with the Absolute Minimum file, then it persists. I'm guessing that this means that some undocumented resource somewhere in the Nova data files is controlling this behaviour, but I'd certainly rather not waste hours trying to fix it by trial and error.

I found a thread (url="http://"http://www.ambrosiasw.com/webboard/Forum9/HTML/005352.html")here(/url) where someone had the same problem, but no solution was given, other than a poorly thought-out suggestion that the poster might have bound the same key to 2x speed and a weapon trigger (the key for double speed can't be changed, and this wouldn't explain why it jumps to double speed when an NPC ship fires, or why 2x speed turns off when the weapon sprite disappears).

Has anyone else encountered this problem, and found a solution?

i thought you need to keep your nova files even with a TC?

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My parents died in Roswell incident.

Not with a bare-bones environment. There is one available on the addons page.

Nadir, that's crazy. Are you using uControl, by any chance? That's the only other thing I can think of right now... You say this happens with any weapon?

Also, for windows or mac?
~ SP

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Fear the SpacePirate,
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Check the weapon sound. Either the sample size is too big ,or the rate is too high. This has come up before, but I don't remember exactly what the solution was. But, yeah, it's the sound.

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Okay, it did turn out to be the sounds my sounds were placeholders directly copied in from Nova, so I guess, as improbable as it sounds, ResEdit must have mangled them somehow. I certainly don't need sounds at this point, so I'll worry about the proper rate or sample size when I've made the real sounds.

Thanks for the quick and helpful replies.

off topic - what exactly do u mean by bare-bones environment?

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My parents died in Roswell incident.

Quote

off topic - what exactly do u mean by bare-bones environment?

I mean removing all of Nova's assets except for the bare minimum the game needs to run, and starting off with a single system where I can stage arbitrary fights with new ships/weapons/etc to work out bugs and see how they balance out.

ah ic... thanks for answering. i should use that to test my plugins.

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My parents died in Roswell incident.

Hey, you might consider releasing that as something for the uploads section...it's not much, but it could be helpful. I still remember setting something up like that (based off the Arena plug-in for EV) for testing out stuff for EV/O plug-ins.

Just a thought.

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Mike Lee (Firebird)
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There's one or two there.

Try (url="http://"http://www.ambrosiasw.com/webboard/Forum9/HTML/004942.html")Here(/url).
~ SpacePirate
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Fear the SpacePirate,
He made a (url="http://"http://www.evula.org/infernostudios/search.html")plug-in search page(/url)...
And he'll board your ship!
-mrxak
*** (url="http://"http://www.evula.org/infernostudios/")InfernoStudios(/url) was last updated 06 June, 2004. ***

(This message has been edited by SpacePirate (edited 07-27-2004).)

(This message has been edited by SpacePirate (edited 07-27-2004).)

Erf. My link in the last post is broken, as I took my copy down when the file got into the add-ons page (it is almost 4mb...) The entry can be found (url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/show.pl?product=evn&category;=utilities&display;=date&file;=AbsoluteMinimum.zip")here(/url). I'ts still on the newest utilities list, as well.

I think I'll edit the old links, too. I don't like broken links that much.

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