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Are bits 'specific' to their 'resource' tab?
As in, if there's 54 mission bits, and I use for example bits 1-10 in missions and then I can't use bits 1-10 in scanmask, or are they seperate bit tables?
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No, all bits are global. Therefore, if you set a bit in a mission resource, it would have an effect on ship resources, etc. It makes more sense to do it this way, doesn't it?
~ SpacePirate
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Originally posted by SpacePirate: It makes more sense to do it this way, doesn't it?;)
Actually, I think it makes more sense to have multiple bit sets for different resources, and then global bits.
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How can one manage to do much with only 54 bits if some goes for scanmask too?
Also, what are mission bits? If there can be like 10000 mission bits and 1000 missions, what's the difference in those two? xP
There are 10 000 Nova Control Bits (these are the same thing as Mission Bits from EV(O)). There are 64 contribute/require bits. There are 16 scan mask bits. These three bit sets are completely separate from each other but their effects are global. As far as I'm aware there isn't anything that contains 54 bits.
For dzeron: A bit is basically just a little switch. That switch may be turned on by various elements in the game and may also be turned off again. Other elements may have a look at that switch and decide what to do next based on its position. If it's on they'll do one thing, if it's off they'll do another.
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(This message has been edited by Guy (edited 05-07-2004).)
Originally posted by Guy: **There are 10 000 Nova Control Bits (these are the same thing as Mission Bits from EV(O)). There are 64 contribute/require bits. There are 16 scan mask bits. These three bit sets are completely separate from each other but their effects are global. As far as I'm aware there isn't anything that contains 54 bits.
**
That I though ^^
That 54 was just my bad memory xD
Thanks