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System PC
Here is what I am trying to do ~ Adding a new planet image.
What I've done or what happens ~ 1. Created a rleD resource 2001 that has both mask and non-mask image of the planet. 2. Made a spin resource 1001 that points to 2001 in Sprites ID, I'm not sure where I should point the Masks ID, I've tried to point it in 1001 resource in pict, also 2226 in pict (tried with mask in pict at 1001 and at 2226, but that had no result), also tested to point in same 2001 as the Sprites ID, and, well, without it too xD 3. Pointed the spob to graphics 1 (As it reads it from 1000-1255, and you're supposed to use 0-255 as number) 4. Game loads to the screen where you can start a newgame (if you don't have pilot file), but when you create a pilot file, it throws you away from the game, and generates no error nor anything else (the debuglog.txt only has 'load pilot data1' and 'load pilot data2', where it ends) 5. If game is loaded, with having any file in pilots-folder, you get thrown out of game at the end of the loading screen (the one with red loading bar, just before the 'game menu' :p)
I'm certain that the point 2 is the main reason for all errors, but I couldn't figure that out with nova bible.
I looked at the 'original earth' spin, and it points out to 'random' masks ID, which doesn't even exist in any of the resources, but the game works without my system graphics >_<
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I think the Mask ID is supposed to be Sprite ID+1, so in your case it would be 2002.
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No, no effect, still throws away from the game -_-
(quote)Originally posted by dzeron: **System PC:p
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NAh, not wrong with my pc xD
I fixed it, checked on guide from ambro's site (with no line breaks, gift for PC users when reading mac stuff :p) and did I mac way of doing 2 picts, one for mask and one without.
Obiviously picts on planets accept same mask for multiple graphics, so you don't need to have 10 masks for 10 graphs, but 1 mask for 10 if they're same size. Now works fine ^^
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Originally posted by dzeron: NAh, not wrong with my pc xD
He was referring to your use of a pc was wrong, not that there was anything wrong thith it.
Just for the record, if you would take the time to look for it, there is an option in StuffIt to convert the line breaks from a CR to a CR/LF.
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Cool, ah the lovely hours spent on doing enters manually
Originally posted by dzeron: **Obiviously picts on planets accept same mask for multiple graphics, so you don't need to have 10 masks for 10 graphs, but 1 mask for 10 if they're same size. Now works fine ^^
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Yet another time, it's a problem of stuff created on Macs used on PCs: on Macs a new line is made with a carriage return (ASCII 13), while on Windows it's made with a CR followed by a linefeed (ASCII 10), and I think Unixes use a linefeed. By the way, Word Pad understands carriage returns alone for a new line (why I dunno).
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