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Ok thx, now I have a question, if you make a new dude resource with an existing ID will it cumulate or not use it
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The plugin's RID number always overrides the primary files located in Nova Files, so (I think that this is what you're asking) if you make a new düde, then the new one will take precedence over the other they are not cumulative.
------------------ When viewing a Terrapin for the first time, I realized that anything flies-if you throw it hard enough!
Quote
Originally posted by StormÇrřw: **. . . I don't know, I'm bored and i need something to do, If Azratax is already making it i'll just use it for my games.
**
Ok, great!
If you feel like abandoning the project at any time, bring back this topic or email me, and I'll find someone to continue it. I'm glad this plug might actually get finished.
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Yeah I'm currentally puzzling about how to get the pic in that stats, sofar it has proved impossible but I am currentally playing with the ship in my game so i've got that much working. You also want a small set of missions to go with it dont you?
Originally posted by StormÇrřw: **You also want a small set of missions to go with it dont you?
If you want... I don't really care about missions.
To whoever is making it: do not make the ship overpowered. Just like the "normal" pirate starbridge, it should be a mod starbridge with more weapons (which is already quite impressive by itself).
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Originally posted by Zacha Pedro: **To whoever is making it: do not make the ship overpowered. Just like the "normal" pirate starbridge, it should be a mod starbridge with more weapons (which is already quite impressive by itself).
Indeed. I don't want it to be a cheat plug.
Overpowered, I may need a Tester then, I've used the normal Mod Starbridgee and Effictivally Hotrodded it, added from 5 to 25 to some of its stats, and with the weapons i've used the pirate equivellent, Eg, the Mod Starbridge orignally has 2 100mm Rail Gun (Kept)2 Radar Missle launcers and 24 Ammo (Kept) 4 Light Blaster (4 Fusion Pulse Cannons) and 2 Quad blaster Turrets (2 Storm Chainguns + 50 Ammo) all of that equals 125 tonnes and i've put 15 tonnes for the upgrades you might want, so tell me what you think of the weapons and I'll get somone to test it. (Looking for a Tester)
Originally posted by StormÇrřw: **Overpowered, I may need a Tester then, I've used the normal Mod Starbridgee and Effectively Hotrodded it, added from 5 to 25 to some of its stats, and with the weapons i've used the pirate equivalent, Eg, the Mod Starbridge originally has 2 100mm Rail Gun (Kept)2 Radar Missile launchers and 24 Ammo (Kept) 4 Light Blaster (4 Fusion Pulse Cannons) and 2 Quad blaster Turrets (2 Storm Chainguns + 50 Ammo) all of that equals 125 tonnes and i've put 15 tonnes for the upgrades you might want, so tell me what you think of the weapons and I'll get someone to test it. (Looking for a Tester)
50 ammo isn't enough. You might want to make variants on it, and give the higher classes (you don't need to go all the way to E, but maybe C) more powerful weapons. (hellhounds, ioncannons, 200mm Rail Guns, and maybe some EMPs)
I leave the creativity up to you, though. Make sure that they have afterburners.
... **** i've only made two varients the S and the T, the S upgrads to the T. 50-75 ammo is all the game normally gives you and giving you 2000ammo would be unreal, so i'll put it as 100. For the class T, I think 200mm Railguns is a bit powerful, mabey a couple of Ion Cannons and 150mm Railguns with 4 IR Missile Launchers and the Pir. Jammer. I've also included them in the Assoc dude lists and i'm going to put them in the Pirate dude list. I'm also changing the Bounty-Hunter 50000 Cred Pirate Mission from noraml Pirate Starbridges to Pir. Mod Starbridges, to make it harder.
Also a question how do I Set the pic for the stats in the Shipyard, Is it possible?
Originally posted by StormÇrřw: **... **** i've only made two variants the S and the T, the S upgrades to the T. 50-75 ammo is all the game normally gives you and giving you 2000ammo would be unreal, so i'll put it as 100. For the class T, I think 200mm Railguns is a bit powerful, maybe a couple of Ion Cannons and 150mm Railguns with 4 IR Missile Launchers and the Pir. Jammer. I've also included them in the Assoc dude lists and I'm going to put them in the Pirate dude list. I'm also changing the Bounty-Hunter 50000 Cred Pirate Mission from normal Pirate Starbridges to Pir. Mod Starbridges, to make it harder.
1. Once again, I leave the creativity up to you. I actually made the graphics because someone requested them a long time ago. Nobody ever made the plug. So it's not really my idea, anyway. Go ahead and do what you want with the weapons, it's as much my plug as it is yours. It's everybody's plug.
2. I have no clue.
Well i'm making the plug, I didnt think it was 'mine' in a sence until now. And you wont be able to buy the T because you normally cant buy varients but you will be able to upgrade a escort to it.
Originally posted by StormÇrřw: **And you wont be able to buy the T because you normally cant buy varients but you will be able to upgrade a escort to it.
Wonderful.
I've just tested the Class T Pir. Mod Starbridge and it definatally has a EDGE, it a powerful good way
These Mod. Pir SB's are 2 day jumpers, right (ie, mass > 100) like the normal modsb? I'd think for balance sake, they should be.... -Az
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There doesn't need to be much variants, as the ship is by itself up in the edge. In my opinion, with what you posted, it's balanced, but it's just my opinion, you should make it tested by some other people (just pick them up in mrxak's Master Beta Tester List, those asking for little projects) to be sure.
(This message has been edited by Zacha Pedro (edited 03-03-2004).)
You will, of course, let me beta test it?
lol I'll send it to you by tonight (GMT +13)
Originally posted by StormÇrřw: Also a question how do I Set the pic for the stats in the Shipyard, Is it possible?
In the dësc for the ship, set the ID of the Image/Graphic/Picture/whatever-it-says-in-your-program field to the ID number of the shipyard PICT.
Note that by convention, the ID number should be: 20000 + ID# of shïp
So if your shïp was 379, it would be:
20000 + 379 = 20379
Hope this helps.
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Yeah I fixed that and now its ready for beta Testing I'll send it to you now persondude