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0x0001 Faster fading 0x0002 Visible on radar 0x0004 Immediately drops shields on activation 0x0008 Cloak deactivates when ship takes damage 0x0010 Use 1 unit of fuel per second 0x0020 Use 2 units of fuel per sec 0x0040 Use 4 units of fuel per sec 0x0080 Use 8 units of fuel per sec 0x0100 Use 1 unit of shield per sec 0x0200 Use 2 units of shield per sec 0x0400 Use 4 units of shield per sec 0x0800 Use 8 units of shield per sec 0x1000 Area cloak - ships in formation
Can someone explain this and perhaps give one or two examples of mod values/cloak types ?
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Suppose you want a cloaking device that is visible on radar, drops shields on activation, uses 7 = 4 + 2 + 1 units of fuel per second, and uses 10 = 8 + 2 units of shield per second. Then, the ModValue you would use would be
0x0002 + 0x0004 + 0x0010 + 0x0020 + 0x0040 + 0x0200 + 0x0800 = 0x0A76 = 2678 (decimal)
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Alright i understood the adding of the numbers and im guessing 10 becomes A instead of adding to the next digit What about 20, 21, 30 etc and how do you convert 0x0A76 to 2678?
Thanks for the info, and any more you might post
Quote
Originally posted by Kuchiki: **Alright i understood the adding of the numbers and im guessing 10 becomes A instead of adding to the next digit What about 20, 21, 30 etc and how do you convert 0x0A76 to 2678?
**
If you need a converter, try this one: (url="http://"http://www.eclectic-web.co.uk/awr/hex2dec.php")http://www.eclectic-...awr/hex2dec.php(/url)
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Thanks for the Calc, however, is there any way i can figure out how add numbers that sum to letters? Apparently x0800 and x0200 becomes A ( especially since the calculator wont accept any other number to get 2678 )
Of course. Learn hexadecimal: first, count after me 0x0, 0x1, 0x2, 0x3, 0x4, 0x5, 0x6, 0x7, 0x8, 0x9, 0xA, 0xB, 0xC, 0xD, 0xE, 0xF, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C,... 0x99, 0x9A, 0x9B, 0x9C, 0x9D, 0x9E, 0x9F, 0xA0, 0xA1, 0xA2, 0xA3... up to 0xFF, 0x100, etc...
That being said, you don't have to carry on when adding flags: if you wish to have a cloak that does all first four thing, you add 0x0001 + 0x0002 + 0x0004 + 0x0008 = 0x000F (actually, everything is binary, but don't tell anyone, hex is so much easier to read!), but if you want to add all the "units of fuel" to use the max number of fuel, you do 0x0010 + 0x0020 + 0x0040 + 0x0080 = 0x00F0.
"0x" indicates the number is actually an hexadecimal one. So when adding the flags, do it in hex, the base ones are already in hex. But you'll need to convert at the end in decimal before entering as the field accepts decimal only. Let's admit you want to know how much 0x1F03 is in decimal. I've found this way, that isn't that hard and does not require any specialised calculator:
open any calculator, real or computerised (even the windows one will be fine)
enter 1 in the calculator (the first digit)
multiply by 16
add 15 (the second digit)
add 0 (well, you can ignore this, but if it was different from 0, you'd have to add the third)
add 3
It gives 7939 (let's hope the Windows calculator isn't buggy...)
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Hexadecimal has 16 digits, from 0-F.
0 = 0 1 = 1 ... 10 = A 11 = B 12 = C 13 = D 14 = E 15 = F
In a nova plug, if you ever end up with more than 15 for a single digit, you have added wrong.
~ SpacePirate
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(This message has been edited by SpacePirate (edited 03-25-2004).)